Sharp Brains: Brain Fitness and Cognitive Health News

Neuroplasticity, Brain Fitness and Cognitive Health News

Brain Activity Can Predict If People Will Benefit From Cognitive Training

Cog­ni­tive per­for­mance can be improved but peo­ple vary in their abil­ity to do so. It is not clear yet how to assess who will ben­e­fit the most from train­ing and the cog­ni­tive tests used in the past were not very good at pre­dict­ing this.


Dr. Kramer and his col­leagues recently showed that the brain activ­ity in a spe­cific part of the brain (the dor­sal stria­tum) at the start of train­ing in a com­plex video-game could accu­rately pre­dict how well peo­ple will ben­e­fit from the train­ing. Thirty-four young adults with lit­tle expe­ri­ence in play­ing video games were trained to play a com­plex video game Read the rest of this entry »

January Newsletter: Let’s Talk Brain Fitness, Neuroplasticity and Cognitive Reserve

Let us first announce an upcom­ing Vir­tual Book Club Dis­cus­sion focused on Brain Fit­ness, to take place on Mon­day March 14th in honor of Brain Aware­ness Week 2011 (March 14-20th). Let’s dis­cuss burn­ing issues together: Why care about neu­ro­plas­tic­ity and the pos­si­bil­i­ties it offers to enrich our qual­ity of life? What does cog­ni­tive reserve research mean to the way we learn, work, play, live? What is Brain Train­ing — and what is not? All the con­ver­sa­tion be vir­tual, via social media tools. You can learn more here.

This edi­tion of Sharp­Brains monthly eNewslet­ter brings many arti­cles on those top­ics. Enjoy! Read the rest of this entry »

Action Video Games Can Boost Brain Functions: But, Which Ones and for Whom?

Play­ing action video games a lot can boost per­for­mance in a vari­ety of sen­sory, per­cep­tual, and atten­tional tasks, even in tasks very dif­fer­ent from the ones involved in the game play.

A recent study sug­gests that action video games improve a key aspect of decision-making: Read the rest of this entry »

Update: Innovation to Upgrade Brain Care

Here you have the July107px-gray1197thumbnail edi­tion of our monthly eNewslet ter cov­er­ing cog­ni­tive health and brain fit­ness top­ics. Please remem ber that you can sub­scribe to receive this free Brain Fit­ness eNewslet­ter by email, using the box in the right column.

Tech­nol­ogy to upgrade brain care: In this exten­sive inter­view, Dr. John Docherty helps con­nect the dots on why new frame­works and tools are a must to put recent brain research to good use. A must read for all pro­fes­sion­als in the field.

Research

Find­ings from NIH Expert Panel: The Amer­i­can Soci­ety on Aging asked Alvaro Fer­nan­dez to com­ment on the find­ings from a major cog­ni­tive health research review by the National Insti­tutes of Health. Lifestyle still mat­ters, and pro­tec­tive fac­tors against cog­ni­tive decline are led by cog­ni­tive train­ing, phys­i­cal activ­ity and cog­ni­tive engagement.

Sci­en­tific cri­tique of BBC brain train­ing exper­i­ment: Dr. Eliz­a­beth Zelin­ski shares her con­cerns about the April 2010 BBC study, which included sub­stan­tial and unex­plained dropout rates, and ques­tion­able out­come mea­sure­ment and interpretation.

The value of being bilin­gual and build­ing a Cog­ni­tive Reserve to pre­serve learn­ing and mem­ory even in the face of brain dam­age are explored in recent studies.

San Fran­cisco Bay Area study seeks par­tic­i­pants: The Gaz­za­ley Lab at UCSF is look­ing for par­tic­i­pants aged 20–59 to explore the impact of dis­trac­tion and mul­ti­task­ing on per­for­mance across the lifespan.


Inno­va­tion

What impressed Inno­va­tion Awards Judg­ing Panel: Get some insight into what most impressed the Judg­ing Panel about each Win­ner and Final­ist of the 2010 Brain Fit­ness Inno­va­tion Awards.

New — Sharp­Brains’ 2010 Mar­ket Report:  Sharp­Brains’ flag­ship, 207-page, third annual mar­ket report finds con­tin­ued growth for dig­i­tal tech­nolo­gies to assess, enhance and treat cognition.

To man­age brain fit­ness through life, we need to put puz­zle pieces together: inno­v­a­tive tools to help us bet­ter mon­i­tor our cog­ni­tive health and take informed action are badly needed.…and already emerging.

The inter­net will fry your brain. Sure: In his lat­est book, Nicholas Carr does a great job high­light­ing the impli­ca­tions of life­long neuro­plasticity, but picks the wrong enemy.

“Seri­ous Games”:  Can video games inspire peo­ple to per­form acts of altru­ism? Kyle Smith reports.

Teasers

Yahoo Opti­cal Illu­sions and teasers: Yahoo! has cre­ated an expanded sec­tion of illu­sions and teasers, and we were glad to con­tribute to it. Enjoy…and have a great summer!

Games for Brain Health — Novelty, Variety and Challenge

Land­mark study just pub­lished: Basak C, et al “Can train­ing in a real-time strat­egy video game atten­u­ate cog­ni­tive decline in older adults?” Psy­chol Aging 2008; DOI: 10.1037/a0013494.

Play­ing com­puter games improves brain power of older adults, claim sci­en­tists (Telegraph)

- The team at the Uni­ver­sity of Illi­nois recruited 40 adults over 60 years old, half of whom were asked to play a com­puter game called Rise of Nations, a role-playing game in which you have to build your own empire.

- Game play­ers have to build cities, feed and employ their peo­ple, main­tain an ade­quate mil­i­tary and expand their territory.

- Both groups were assessed before, dur­ing and after the video game train­ing on a vari­ety of tests.

- As a group, the “gamers” became sig­nif­i­cantly bet­ter – and faster – at switch­ing between tasks as com­pared to the com­par­i­son group. Their work­ing mem­ory, as reflected in the tests, was also sig­nif­i­cantly improved and their rea­son­ing abil­ity was enhanced.

- (Pro­fes­sor Art Kramer, an author of the study pub­lished in the jour­nal Psy­chol­ogy & Aging) “This is one mode in which older peo­ple can stay men­tally fit, cog­ni­tively fit. I’m not sug­gest­ing, how­ever, that it’s the only thing they should do.”

Pro­fes­sor Kramer and I dis­cussed this study last June dur­ing our con­ver­sa­tion on Why We Need Walk­ing Book Clubs:

Ques­tion (me): Tell us more about your work with cog­ni­tive train­ing for older adults.

Answer (Prof Kramer): We have now a study in press where we eval­u­ate the effect of a com­mer­cially avail­able strat­egy videogame on older adults’ cognition.

Let me first give some con­text. It seems clear that, as we age, our Read the rest of this entry »

Memory Problems? Perhaps you are Multi-tasking

Today’s kids are into multi-tasking. This is the gen­er­a­tion hooked on iPods, IM’ing, video games — not to men­tion TV! Many peo­ple in my gen­er­a­tion think it is won­der­ful that kids can do all these things simul­ta­ne­ously and are impressed with their competence.

Well, as a teacher of such kids when they reach col­lege, I am not impressed. Col­lege stu­dents these days have short atten­tion spans and have trou­ble con­cen­trat­ing. They got this way in sec­ondary school. I see this in the middle-school out­reach pro­gram I help run. At this age kids are really wrapped up in multi-tasking at the expense of focus.

Accord­ing to a Kaiser Fam­ily Foun­da­tion study last year, school kids in all grades beyond the sec­ond grade com­mit­ted, on aver­age, more than six hours per day to TV or videos, music, video games, and com­put­ers. Almost one-third reported that “most of the time” they did their home­work while chat­ting on the phone, surf­ing the Web, send­ing instant mes­sages, watch­ing TV, or lis­ten­ing to music.

Kids think that this enter­tain­ment while study­ing helps their learn­ing. It prob­a­bly does make learn­ing less tedious, but it clearly makes learn­ing less effi­cient and less effec­tive. Multi-tasking vio­lates every­thing we know about how mem­ory works. Now we have objec­tive sci­en­tific evi­dence that Read the rest of this entry »

Playing the Blame Game: Video Games Pros and Cons

Play­ing the Blame Game
– Video games stand accused of caus­ing obe­sity, vio­lence, and lousy grades. But new research paints a sur­pris­ingly com­pli­cated and pos­i­tive pic­ture, reports Greater Good Mag­a­zine’s Jeremy Adam Smith.

Cheryl Olson had seen her teenage son play video games. But like many par­ents, she didn’t know much about them.

Then in 2004 the U.S. Depart­ment of Jus­tice asked Olson and her hus­band, Lawrence Kut­ner, to run a fed­er­ally funded study of how video games affect adolescents.

Olson and Kut­ner are the co-founders and direc­tors of the Har­vard Med­ical School’s Cen­ter for Men­tal Health and Media. Olson, a pub­lic health researcher, had stud­ied the effects of media on behav­ior but had never exam­ined video games, either in her research or in her per­sonal life.

And so the first thing she did was watch over the shoul­der of her son, Michael, as he played his video games. Then, two years into her research—which com­bined sur­veys and focus groups of junior high school students—Michael urged her to pick up a joy­stick. “I def­i­nitely felt they should be famil­iar with the games if they were doing the research,” says Michael, who was 16 at the time and is now 18.

Olson started with the PC game Read the rest of this entry »

Encephalon #50 Edition: Brain & Mind Research

Wel­come to Encephalon 50th edi­tion, where you will find another superb col­lec­tion of blog posts on all things Brain and Mind.Encephalon brain and mind blog carnival

Enjoy these contributions:

Sci­ence & Technology

Mind Hacks reports that Face­book ate my psy­chi­a­trist. We can learn about the ben­e­fits of social net­work­ing sites like Face­book, bring­ing great per­spec­tive to recent and mis­guided media spec­u­la­tion (fuelled by a recent talk at the Royal Col­lege of Psy­chi­a­trists). Vaughan, will you please report on the ben­e­fits of par­tic­i­pat­ing (and, bet­ter, host­ing) Encephalon?.

Dun­geons And Drag­ons — Or Mazes And Mon­sters?: Pod­Black Cat offers a thought-provoking review of the ther­apy (includ­ing self-therapy) appli­ca­tions of role-playing games such as the clas­sic Dun­geons And Drag­ons and the more recent mas­sively mul­ti­player online games.

Cog­ni­tive Daily cov­ers another type of game. Read the rest of this entry »

Sleep, Tetris, Memory and the Brain

As part of our ongo­ing Author Speaks Series, we are hon­ored to present today this excel­lent arti­cle by Dr. Shan­non Mof­fett, based on her illu­mi­nat­ing and engag­ing book. Enjoy!

(and please go to sleep soon if you are read­ing this late Mon­day night).
————

Two years ago I fin­ished a book on the mind/brain, called The Three Pound Enigma: The Human Brain and the Quest to Unlock its Mys­ter­iesShannon Moffett-Three Pound Enigma . Each chap­ter pro­files a leader in a dif­fer­ent aspect of mind/brain research, from neu­ro­surgery to zen Bud­dhism, from cog­ni­tive neu­ro­science to phi­los­o­phy of mind. One of my sub­jects was Dr. Robert Stick­gold, a zany, hyper-intelligent men­sch of a Har­vard sleep researcher. When I met him, I was in med­ical school and hav­ing a grand old time—I’d exacted an exten­sion of my tenure beyond the cus­tom­ary four years, so I had enough time to write the book, do my course­work, and have a life. I was busy, but still got enough sleep, had time to exer­cise daily, and even went for din­ner and a movie some­times. Although I found Stickgold’s work inter­est­ing, there was a part of me that just didn’t get it.

Fast-forward to the present, when I am a res­i­dent in emer­gency med­i­cine at a busy inner-city trauma cen­ter; I have two-year-old twins and a hus­band with a 60-hour-a-week job of his own. I do not exer­cise. I do not eat unless I can do some­thing else pro­duc­tive at the same time, and even when I do get to sleep in my own bed, my slum­ber is frac­tured by the awak­en­ings of two cir­ca­di­anly dis­parate tod­dlers. It seems to take me twice as long to “get” new con­cepts as it used to, and I never feel like I’m func­tion­ing at top speed. In short, I am a mess. And NOW I get what Stickgold’s work is all about, and under­stand that he is both quan­ti­fy­ing and explain­ing exactly what I’m feeling.

Read the rest of this entry »

Welcome to SharpBrains!

As seen in The New York Times, The Wall Street Jour­nal, CNN and more, Sharp­Brains is an inde­pen­dent mar­ket research and pub­lish­ing firm track­ing brain fit­ness and applied neu­ro­plas­tic­ity research and mar­ket­place. AARP recently named The Sharp­Brains Guide to Brain Fit­ness a Best Book on the subject.

UPCOMING ONLINE COURSE: How to Be Your Own Brain Fit­ness Coach in 2012 (March 2012).

NEWS: How to Sub­mit a Guest Post to SharpBrains.com.

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Top 30 Articles

  1. Top 50 Brain Teasers, by Sharp­Brains Team
  2. The Ten Habits of Highly Effec­tive Brains, by Alvaro Fernandez
  3. Why do You Turn Down the Radio When You’re Lost?, by Car­o­line Latham
  4. Brain Plas­tic­ity: How learn­ing changes your brain, by Pas­cale Michelon
  5. Top 10 Brain Fit­ness Future Trends, by Alvaro Fernandez
  6. 7 FAQs on Men­tal Exer­cise, by Alvaro Fernandez
  7. It is Not Only Cars That Deserve Good Main­te­nance: Brain Care 101, by Alvaro Fernandez
  8. Eval­u­a­tion Check­list for Brain Fit­ness prod­ucts and games, by Alvaro Fernandez
  9. MIT Event on Brain Games: Con­text, Trends, Ques­tions, by Alvaro Fernandez
  10. Stress Man­age­ment Work­shop for Inter­na­tional Women’s Day, by Alvaro Fernandez
  11. Mind­ful­ness and Med­i­ta­tion in Schools for Stress Man­age­ment, by Jill Sutie
  12. Stress and Neural Wreck­age: Part of the Brain Plas­tic­ity Puz­zle, by Gre­gory Kellet
  13. How can I improve my short term mem­ory?, by Car­o­line Latham
  14. Cog­ni­tive and Emo­tional Devel­op­ment Through Play, by David Elkind
  15. Judith Beck: Train Your Brain to Think Like a Thin Per­son, by Alvaro Fernandez
  16. Easy Steps to Improve Brain Health, by Car­o­line Latham
  17. Info­graphic: State of the Mar­ket 2009, by Paul Van Slembrouck
  18. Improve Mem­ory with Sleep, Prac­tice, and Test­ing, by Bill Klemm
  19. 10 Brain Tips To Teach and Learn, by Lau­rie Bartels
  20. Dr. Elkhonon Gold­berg on Cog­ni­tive Train­ing and Brain Fit­ness, by Alvaro Fernandez
  21. Max­i­mize the Cog­ni­tive Value of Your Men­tal Work­out, by Schlomo Breznitz
  22. Brain Fit­ness Pro­gram and Neu­ro­plas­tic­ity @ PBS, by Alvaro Fernandez
  23. Mind­ful­ness Med­i­ta­tion for Adults & Teens with ADHD, by David Rabiner
  24. Can Intel­li­gence Be Trained? Mar­tin Buschkuehl shows how, by Alvaro Fernandez
  25. How Strong is the Research Sup­port for Neu­ro­feed­back in Atten­tion Deficits?, by David Rabiner
  26. Exer­cis­ing the body is exer­cis­ing the mind, by Adrian Preda
  27. Brain Evo­lu­tion and Why it is Mean­ing­ful Today to Improve Our Brain Health, by Larry McCleary
  28. Phys­i­cal Exer­cise and Brain Health, by Pas­cale Michelon
  29. Posit Sci­ence, Nin­tendo Brain Age, and Brain Train­ing Top­ics, by Alvaro Fernandez
  30. Sleep, Tetris, Mem­ory and the Brain, by Shan­non Moffet

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