Sharp Brains: Brain Fitness and Cognitive Health News

Neuroplasticity, Brain Fitness and Cognitive Health News

Learning with Video Games: A Revolution in Education and Training?

In recent years, we have wit­nessed the begin­nings of a rev­o­lu­tion in edu­ca­tion.  Tech­nol­ogy has fun­da­men­tally altered the way we do many things in daily life, but it is just start­ing to make head­way in chang­ing the way we teach.  Just as tele­vi­sion shows like Sesame Street enhanced the pas­sive learn­ing of infor­ma­tion for kids by teach­ing in a fun for­mat, elec­tronic games offer to greatly enhance the way kids and adults are taught by actively engag­ing them in the process. Read the rest of this entry »

Brain Games and Training for Baby Boomers: News Round-Up

Round-up of recent news with a vari­ety of angles, from the effects of Brain Health Newsgam­ing to cog­ni­tive train­ing for dri­ving skills and brain fit­ness classes.

Seniors use brain train­ing soft­ware to sharpen their minds (Dal­las Morn­ing News)

- “All­state Insur­ance has invited some pol­i­cy­hold­ers and other older dri­vers to try InSight so researchers can eval­u­ate whether the soft­ware reduces accidents.”

- “Depend­ing on the results, the auto insurer says it may expand the pilot project and offer pre­mium dis­counts to dri­vers who take the brain training.”

- “Today, only one in seven licensed dri­vers is 65 or older. But by 2030, when the last of the boomers turn 65, the pro­por­tion will be one in four. ”

Brain games (Palo Alto Weekly)

- “There is research that jus­ti­fies the belief that games can aid the brain’s health, accord­ing to Dr. Wal­ter Bortz II, a Stan­ford Uni­ver­sity School of Med­i­cine asso­ciate pro­fes­sor and expert on longevity and robust aging. Stud­ies show that stim­u­lat­ing the brain by learn­ing new tasks increases blood fac­tors in the brain that act like steroids, mak­ing it pos­si­ble for the brain to grow even in old age

- “Called “brain plas­tic­ity,” such growth is the foun­da­tion of brain-fitness soft­ware research.”

Brain Fit­ness Classes Keep Seniors Men­tally And Socially Active (Wash­ing­ton Post)

- “More options for exer­cis­ing the brain are on the way. Last year, the Ontario gov­ern­ment pledged about $8 mil­lion to develop a brain fit­ness cen­ter in Toronto. In San Fran­cisco, Jan Zivic, a for­mer exec­u­tive search con­sul­tant, opened a cen­ter, vibrant­Brains, that offers mem­ory improve­ment classes and work­shops. Zivic was inspired by help she got from brain fit­ness games she played after being injured in an auto­mo­bile accident.”

The 15 Clear­est Ben­e­fits of Gam­ing (Edge Magazine)

-“But Fer­nan­dez warns that the gamer gen­er­a­tion isn’t auto­mat­i­cally guar­an­teed to have bet­ter cog­ni­tive health than their grand­par­ents. Cog­ni­tive fit­ness (hav­ing the men­tal abil­i­ties required to thrive in cog­ni­tively more com­plex envi­ron­ments) seems to depend on four major pil­lars: nutri­tion, phys­i­cal exer­cise, stress man­age­ment and men­tal exer­cise. All these fac­tors have phys­i­cal effects on our brains (for exam­ple, phys­i­cal exer­cise con­tributes to the cre­ation of new neu­rons, while stress and anx­i­ety pre­vents and/or reduces the cre­ation of new neu­rons). The bad news is that we have grow­ing obe­sity rates and anx­i­ety among young peo­ple. So, games are great for men­tal exer­cise, but we shouldn’t for­get the other ingre­di­ents for cog­ni­tive fitness.

- “Fer­nan­dez muses, Indeed fun can be seen as a goal in itself . The prob­lem is that we con­fuse gam­ing as a vehi­cle with gam­ing as con­tent. Gam­ing as vehi­cle is arguably great it allows for inter­ac­tiv­ity, engage­ment. Gam­ing as con­tent, well, it depends. It is not the same to play a bloody shooter game as it is to Tetris or Rise of Nations, so the field should do a bet­ter job at explain­ing to main­stream soci­ety the diver­sity of games and dis­pel some myths.

More Brain Fit­ness and Cog­ni­tive Health News

Nintendo Brain Age/ Training vs. Crossword Puzzles

Nin­tendo brain-trainer ‘no bet­ter than pen­cil and paper’ (The Times):
“The sur­vey of ten-year-old chil­dren found no evi­dence to sup­port claims in Nintendo’s adver­tis­ing cam­paign, fea­tur­ing Nicole Kid­man, that users can test and reju­ve­nate their grey cells. The Nin­tendo DS is a tech­no­log­i­cal jewel. As a game it’s fine, said Alain Lieury, pro­fes­sor of cog­ni­tive psy­chol­ogy at the Uni­ver­sity of Rennes, Brit­tany, who con­ducted the sur­vey. But it is char­la­tanism to claim that it is a sci­en­tific test.

Com­ments: as we have said before, Nin­tendo Brain Age and Brain Train­ing should be seen as what they are: a game. And the con­struct of one’s hav­ing a  “brain age” makes no sense.

Hav­ing said that, the researcher quoted then offers, out of the blue, a highly inac­cu­rate statement:

The study tested Nintendo’s claims on 67 ten-year-olds. “That’s the age where you have the best chance of improve­ment,” Pro­fes­sor Lieury said. “If it doesn’t work on chil­dren, it won’t work on adults.”

That asser­tion (that some­thing won’t “work” on adults because it won’t “work” on kids) makes even less sense than hav­ing a “brain age”. The Cog­ni­tive Reserve research shows the need for life­long men­tal stim­u­la­tion — and the real­ity is that kids are more exposed to nov­elty and chal­lenge all the time, whereas older adults may not be. Fur­ther, that claim (some­thing that doesn’t “work” on kids won’t “work” on adults) has already been tested and proven wrong:

In a cou­ple of recent tri­als, dis­cussed here, the same strat­egy game (Rise of Nations, a com­plex chal­lenge for exec­u­tive func­tions), played for the same num­ber of hours (23)  showed quite impres­sive (untrained) cog­ni­tive ben­e­fits in peo­ple over 60 — and no ben­e­fits in peo­ple in their 20s.

How can this be? Well, we often say that our brains need nov­elty, vari­ety and chal­lenge — and it should be obvi­ous that those ingre­di­ents depend on who we are Read the rest of this entry »

Are videogames good for YOU? Depends on who YOU are

Two recent sci­en­tific stud­ies pub­lished by Dr. Arthur Kramer and col­leagues present Rise of Nations Arthur Kramerfas­ci­nat­ing results. The two stud­ies are:

1) Basak C, et al “Can train­ing in a real-time strat­egy video game atten­u­ate cog­ni­tive decline in older adults?” Psy­chol Aging 2008; DOI: 10.1037/a0013494.

2) Boot, W. R., Kramer, A. F., Simons, D. J., Fabi­ani, M. & Grat­ton, G. (2008) The effects of video game play­ing on atten­tion, mem­ory, and exec­u­tive con­trol. Acta Psy­cho­log­ica, 129, 387–398.

Let’s first review the first study, a sig­nif­i­cant exper­i­ment in that it showed wide cog­ni­tive ben­e­fits in adults over 60 years old who played a strat­egy videogame (Rise of Nations) for 23 hours.

Play­ing com­puter games improves brain power of older adults, claim sci­en­tists (Telegraph)

- The team at the Uni­ver­sity of Illi­nois recruited 40 adults over 60 years old, half of whom were asked to play a com­puter game called Rise of Nations, a role-playing game in which you have to build your own empire.

- Game play­ers have to build cities, feed and employ their peo­ple, main­tain an ade­quate mil­i­tary and expand their territory.

- Both groups were assessed before, dur­ing and after the video game train­ing on a vari­ety of tests.

- As a group, the “gamers” became sig­nif­i­cantly bet­ter and faster at Read the rest of this entry »

Games for Brain Health — Novelty, Variety and Challenge

Land­mark study just pub­lished: Basak C, et al “Can train­ing in a real-time strat­egy video game atten­u­ate cog­ni­tive decline in older adults?” Psy­chol Aging 2008; DOI: 10.1037/a0013494.

Play­ing com­puter games improves brain power of older adults, claim sci­en­tists (Telegraph)

- The team at the Uni­ver­sity of Illi­nois recruited 40 adults over 60 years old, half of whom were asked to play a com­puter game called Rise of Nations, a role-playing game in which you have to build your own empire.

- Game play­ers have to build cities, feed and employ their peo­ple, main­tain an ade­quate mil­i­tary and expand their territory.

- Both groups were assessed before, dur­ing and after the video game train­ing on a vari­ety of tests.

- As a group, the “gamers” became sig­nif­i­cantly bet­ter – and faster – at switch­ing between tasks as com­pared to the com­par­i­son group. Their work­ing mem­ory, as reflected in the tests, was also sig­nif­i­cantly improved and their rea­son­ing abil­ity was enhanced.

- (Pro­fes­sor Art Kramer, an author of the study pub­lished in the jour­nal Psy­chol­ogy & Aging) “This is one mode in which older peo­ple can stay men­tally fit, cog­ni­tively fit. I’m not sug­gest­ing, how­ever, that it’s the only thing they should do.”

Pro­fes­sor Kramer and I dis­cussed this study last June dur­ing our con­ver­sa­tion on Why We Need Walk­ing Book Clubs:

Ques­tion (me): Tell us more about your work with cog­ni­tive train­ing for older adults.

Answer (Prof Kramer): We have now a study in press where we eval­u­ate the effect of a com­mer­cially avail­able strat­egy videogame on older adults’ cognition.

Let me first give some con­text. It seems clear that, as we age, our Read the rest of this entry »

Art Kramer on Why We Need Walking Book Clubs

Dr. Arthur Kramer is a Pro­fes­sor in the Uni­ver­sity of Illi­nois Depart­ment of Psy­chol­ogy, the Cam­pus Neu­ro­science Pro­gram, the Beck­man Insti­tute, and the Direc­tor of the Art KramerBio­med­ical Imag­ing Cen­ter at the Uni­ver­sity of Illinois.

I am hon­ored to inter­view him today.

Dr. Kramer, thank you for your time. Let’ start by try­ing to clar­ify some exist­ing mis­con­cep­tions and con­tro­ver­sies. Based on what we know today, and your recent Nature piece (Note: ref­er­enced below), what are the 2–3 key lifestyle habits would you sug­gest to a per­son who wants to delay Alzheimer’s symp­toms and improve over­all brain health?

First, Be Active. Do phys­i­cal exer­cise. Aer­o­bic exer­cise, 30 to 60 min­utes per day 3 days per week, has been shown to have an impact in a vari­ety of exper­i­ments. And you don’t need to do some­thing stren­u­ous: even walk­ing has shown that effect. There are many open ques­tions in terms of spe­cific types of exer­cise, dura­tion, mag­ni­tude of effect but, as we wrote in our recent Nature Reviews Neu­ro­science arti­cle, there is lit­tle doubt that lead­ing a seden­tary life is bad for our cog­ni­tive health. Car­dio­vas­cu­lar exer­cise seems to have a pos­i­tive effect.

Sec­ond, Main­tain Life­long Intel­lec­tual Engage­ment. There is abun­dant prospec­tive obser­va­tional research show­ing that doing more men­tally stim­u­lat­ing activ­i­ties reduces the risk of devel­op­ing Alzheimer’s symptoms.

Let me add, given all media hype, that no “brain game” in par­tic­u­lar has been shown to have a long-term impact on Alzheimer’s or the main­te­nance of cog­ni­tion across extended peri­ods of time. It is too early for that-and con­sumers should be aware of that fact. It is true that some com­pa­nies are being more science-based than oth­ers but, in my view, the consumer-oriented field is grow­ing faster than the research is.

Ide­ally, com­bine both phys­i­cal and men­tal stim­u­la­tion along with social inter­ac­tions. Why not take a good walk with friends to dis­cuss a book? We lead very busy lives, so the more inte­grated and inter­est­ing activ­i­ties are, the more likely we will do them.

Read the rest of this entry »

carnival of the capitalists with a brain– September 17, 2007

                

Wel­come to the Sep­tem­ber 17, 2007 edi­tion of car­ni­val of the capitalists.

First, a puzzle. Why do we have the brains we have? specif­i­cally, why do humans have pro­por­tion­ally big­ger and bet­ter con­nected frontal lobes (the blue area behind our foreheads) than any other species? The answer: to be able to learn and adapt to chang­ing envi­ron­ments dur­ing our life­time. Neu­ro­sci­en­tists say that the frontal lobes are the “CEO of the brain”, and that we need that type of frontal lobes to exer­cise our so-called “Exec­u­tive Func­tions” that enable us to 1) Under­stand our envi­ron­ments, 2) Set goals and define strate­gies to accom­plish our goals, 3) Exe­cute those strate­gies well.Frontal Lobes

Now, let’s see how all these car­ni­val con­trib­u­tors are putting their frontal lobes to good use. Given the vol­ume of sub­mis­sions received, we had to be really selec­tive. Enjoy!

 

1) Under­stand­ing our envi­ron­ment: macro­econ­omy, real estate slow­down, and lobbying.

James won­ders, “Can the Fed begin as it must to cut the tar­get rate and still avoid Tim’s slip­pery slope? I think so, and here’s how.”

Ian presents a force­ful case that No, Greenspan Doesn’t Get To Reha­bil­i­tate His Rep­u­ta­tion, at Fire­doglake. Very timely post, given that Greenspan is releas­ing his book today. 

The recent sub-prime mort­gage fiasco and its effect on our invest­ments prompted us to recon­sider our portfolio’s risk tol­er­ance capa­bil­ity”, says FIRE Finance, out­lin­ing these Invest­ment Risks at a Glance. Along sim­i­lar lines, we can read that “I am not hop­ing for the mar­ket to get worse. I just know it will, because that is the nature of mar­ket cycles” at Is The Hous­ing Cri­sis and Stock Mar­ket Decline Bad Enough Yet?, by My Wealth Builder.

If you won­der what may have con­tributed to the real estate mess grow­ing so big, you may enjoy read­ing Pork: Wha’ss On The Bar­beque In Con­gress Is Your Future. The Ago­nist says: “In the United States today, the sim­plest, eas­i­est and safest way to make money is to Read the rest of this entry »

Welcome to SharpBrains!

As seen in The New York Times, The Wall Street Jour­nal, CNN and more, Sharp­Brains is an inde­pen­dent mar­ket research and pub­lish­ing firm track­ing brain fit­ness and applied neu­ro­plas­tic­ity research and mar­ket­place. AARP recently named The Sharp­Brains Guide to Brain Fit­ness a Best Book on the subject.

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Top 30 Articles

  1. Top 50 Brain Teasers, by Sharp­Brains Team
  2. The Ten Habits of Highly Effec­tive Brains, by Alvaro Fernandez
  3. Why do You Turn Down the Radio When You’re Lost?, by Car­o­line Latham
  4. Brain Plas­tic­ity: How learn­ing changes your brain, by Pas­cale Michelon
  5. Top 10 Brain Fit­ness Future Trends, by Alvaro Fernandez
  6. 7 FAQs on Men­tal Exer­cise, by Alvaro Fernandez
  7. It is Not Only Cars That Deserve Good Main­te­nance: Brain Care 101, by Alvaro Fernandez
  8. Eval­u­a­tion Check­list for Brain Fit­ness prod­ucts and games, by Alvaro Fernandez
  9. MIT Event on Brain Games: Con­text, Trends, Ques­tions, by Alvaro Fernandez
  10. Stress Man­age­ment Work­shop for Inter­na­tional Women’s Day, by Alvaro Fernandez
  11. Mind­ful­ness and Med­i­ta­tion in Schools for Stress Man­age­ment, by Jill Sutie
  12. Stress and Neural Wreck­age: Part of the Brain Plas­tic­ity Puz­zle, by Gre­gory Kellet
  13. How can I improve my short term mem­ory?, by Car­o­line Latham
  14. Cog­ni­tive and Emo­tional Devel­op­ment Through Play, by David Elkind
  15. Judith Beck: Train Your Brain to Think Like a Thin Per­son, by Alvaro Fernandez
  16. Easy Steps to Improve Brain Health, by Car­o­line Latham
  17. Info­graphic: State of the Mar­ket 2009, by Paul Van Slembrouck
  18. Improve Mem­ory with Sleep, Prac­tice, and Test­ing, by Bill Klemm
  19. 10 Brain Tips To Teach and Learn, by Lau­rie Bartels
  20. Dr. Elkhonon Gold­berg on Cog­ni­tive Train­ing and Brain Fit­ness, by Alvaro Fernandez
  21. Max­i­mize the Cog­ni­tive Value of Your Men­tal Work­out, by Schlomo Breznitz
  22. Brain Fit­ness Pro­gram and Neu­ro­plas­tic­ity @ PBS, by Alvaro Fernandez
  23. Mind­ful­ness Med­i­ta­tion for Adults & Teens with ADHD, by David Rabiner
  24. Can Intel­li­gence Be Trained? Mar­tin Buschkuehl shows how, by Alvaro Fernandez
  25. How Strong is the Research Sup­port for Neu­ro­feed­back in Atten­tion Deficits?, by David Rabiner
  26. Exer­cis­ing the body is exer­cis­ing the mind, by Adrian Preda
  27. Brain Evo­lu­tion and Why it is Mean­ing­ful Today to Improve Our Brain Health, by Larry McCleary
  28. Phys­i­cal Exer­cise and Brain Health, by Pas­cale Michelon
  29. Posit Sci­ence, Nin­tendo Brain Age, and Brain Train­ing Top­ics, by Alvaro Fernandez
  30. Sleep, Tetris, Mem­ory and the Brain, by Shan­non Moffet

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