Sharp Brains: Brain Fitness and Cognitive Health News

Neuroplasticity, Brain Fitness and Cognitive Health News

Learning with Video Games: A Revolution in Education and Training?

In recent years, we have wit­nessed the begin­nings of a rev­o­lu­tion in edu­ca­tion.  Tech­nol­ogy has fun­da­men­tally altered the way we do many things in daily life, but it is just start­ing to make head­way in chang­ing the way we teach.  Just as tele­vi­sion shows like Sesame Street enhanced the pas­sive learn­ing of infor­ma­tion for kids by teach­ing in a fun for­mat, elec­tronic games offer to greatly enhance the way kids and adults are taught by actively engag­ing them in the process. Read the rest of this entry »

June Update: High-Quality Summer Brain Reading

Let’s explore some  high-quality new resources, announce­ments and stud­ies in this June edi­tion of the monthly Sharp­Brains eNewslet­ter. The field is clearly on the move!

Por­traits of the Mind: Sev­eral sharp brains (Rick, Karen, John, thanks!) strongly rec­om­mend the recent book  “Por­traits of the Mind: Visu­al­iz­ing the Brain from Antiq­uity to the 21st Cen­tury” (which includes the image on the left) as great read­ing and as a beau­ti­ful cof­fee table book.

Pro­mot­ing Healthy, Mean­ing­ful Aging Through Social Involve­ment: The cur­rent issue of Cere­brum includes the excel­lent in-depth arti­cle on the value of vol­un­teer­ing pro­gram Expe­ri­ence Corps to pro­mote healthy and mean­ing­ful aging through social involvement.

Work­ing mem­ory train­ing can improve fluid intel­li­gence: Finally, a pow­er­ful voice of com­mon sense. A new sci­en­tific study con­cludes that “cog­ni­tive train­ing can be effec­tive and long-lasting, but there are lim­it­ing fac­tors that must be con­sid­ered to eval­u­ate the effects of this train­ing, one of which is indi­vid­ual dif­fer­ences in train­ing per­for­mance. We pro­pose that future research should not inves­ti­gate whether cog­ni­tive train­ing works, but rather should deter­mine what train­ing reg­i­mens and what train­ing con­di­tions result in the best trans­fer effects, inves­ti­gate the under­ly­ing neural and cog­ni­tive mech­a­nisms, and finally, inves­ti­gate for whom cog­ni­tive train­ing is most useful.”

Lumos Labs raises $32.5m: Lumos Labs, the com­pany behind lumosity.com, has just raised the sin­gle largest amount of fund­ing in the space.

Devel­op­ing a Research Agenda for Seri­ous Games: The recent trade book Com­puter Games and Instruc­tion brings together the lead­ing edge per­spec­tives of over a dozen sci­en­tists in the area of videogames and learn­ing, includ­ing this very insight­ful analy­sis by Harvard’s Chris Dede.

In the News: Brief arti­cles in the New York Times and a very pow­er­ful analy­sis in The New York Review of Books pro­vide use­ful clues about Brain Cal­is­then­ics, Bilin­gual Brains, and Debunk­ing Myths on Men­tal Illness.

Emerg­ing Mil­i­tary Appli­ca­tions: 2 recent announce­ments show, in a mil­i­tary con­text, inno­v­a­tive ways to enhance brain func­tion­ing and per­for­mance both to help “nor­mal” and “clin­i­cal” (post-TBI) populations.

We hope you enjoyed this newslet­ter. Please do feel free to share this with friends and col­leagues via Face­book, Twit­ter and LinkedIn, and have a great week­end and month of July!

7 Key Lessons from the 2011 SharpBrains Summit: Retooling Brain Health for the 21st Century

Sharp­Brains served a highly thought-provoking and infor­ma­tive 2011 Vir­tual Sum­mit on Retool­ing Brain Health for the 21st Cen­tury over 3 days, March 30th — April 1st. Here is a brief dis­til­la­tion of the large num­ber (40+) of presentations.

1.The range and vari­ety of pre­sen­ta­tions left no room for doubt that the dig­i­tal brain health mar­ket is con­cerned with much more than improv­ing cog­ni­tive per­for­mance and preventing/treating dis­ease. There is a need for many tools in each of the fol­low­ing cat­e­gories: Read the rest of this entry »

Rethinking Alzheimer’s Prevention and Treatment: The Cognitive Shop/ Brain Fitness Center

Editor’s note:
Ken­neth S. Kosik, MD, and Ellen Clegg, authors of a recent book on Alzheimer’s Dis­ease pre­ven­tion and treat­ment, force­fully pro­pose a new frame­work and model for brain care: What about set­ting up “cog­ni­tive shops” as “a sort of one-stop shop­ping for every­thing from Alzheimer’s dis­ease pre­ven­tion to guided care for mild or mod­er­ate dis­ease”. What fol­lows is the thought-provoking con­clu­sion sec­tion from their book “The Alzheimer’s Solu­tion. How Today’s Care Is Fail­ing Mil­lions and How We Can Do Bet­ter” (repro­duced with per­mis­sion), not very dif­fer­ent from the “brain fit­ness cen­ter” model we have talked about in the past.

————–

Chap­ter 10. CONCLUSIONS

Just as the idea of hos­pice care rev­o­lu­tion­ized death and dying in Amer­ica, the idea of bundling many aspects of Alzheimer’s care under one roof in a cog­ni­tive shop could change the way we approach this dire disease—one that has no cure and leaves no sur­vivors. Cer­tainly, the scope of the prob­lem poses med­ical and eco­nomic risks for the coun­try. These risks, and poten­tial steps for a solu­tion, were charted by the bipar­ti­san Alzheimer Study Group in the spring of 2009. The report, issued by the Alzheimer Study Group co-chaired by for­mer con­gress­man Newt Gin­grich and for­mer sen­a­tor Bob Ker­rey, minces few words. Read the rest of this entry »

Can video games inspire altruism?

(Editor’s Note: we are pleased to bring you this arti­cle thanks to our col­lab­o­ra­tion with Greater Good Mag­a­zine).

Gam­ing for Good
Research sug­gests that games like Lem­mings, where the goal is to help oth­ers, inspire real-life acts of altru­ism.
– By Kyle Smith

For years, video games have been linked to aggres­sion and vio­lence, with researchers and media reports sug­gest­ing that vio­lent games have inspired or even caused vio­lent acts.

But a new study sug­gests that video games can be a force for good, find­ing that games with pos­i­tive objec­tives can actu­ally inspire peo­ple to per­form acts of altruism.

lemmings-435x285Over four exper­i­ments, Tobias Gre­it­e­meyer and Silia Oss­wald, researchers at the Uni­ver­sity of Sus­sex in Eng­land and Ludwig-Maximilian Uni­ver­sity in Ger­many, respec­tively, had par­tic­i­pants play either a “proso­cial” game—a game where the goal is to help others—or a “neu­tral” game, mean­ing it has no char­ac­ters with whom to inter­act pos­i­tively or neg­a­tively, like Tetris. Then the researchers placed the par­tic­i­pants in sit­u­a­tions where they had the oppor­tu­nity to help oth­ers, rang­ing from low-risk sit­u­a­tions, such as see­ing a dropped cup of pen­cils, to high-risk ones, like wit­ness­ing an angry ex-boyfriend harass an experimenter.

Gre­it­e­meyer and Oss­wald wanted to see if the par­tic­i­pants wee more likely to inter­vene Read the rest of this entry »

Michael Merzenich on Brain Training, Assessments, and Personal Brain Trainers

Dr. Michael Merzenich Dr. Michael Merzenich, Emer­i­tus Pro­fes­sor at UCSF, is a lead­ing pio­neer in brain plas­tic­ity research. In the late 1980s, Dr. Merzenich was on the team that invented the cochlear implant. In 1996, he was the found­ing CEO of Sci­en­tific Learn­ing Cor­po­ra­tion (Nas­daq: SCIL), and in 2004 became co-founder and Chief Sci­en­tific Offi­cer of Posit Sci­ence. He was elected to the National Acad­emy of Sci­ences in 1999 and to the Insti­tute of Med­i­cine this year. He retired as Fran­cis A. Sooy Pro­fes­sor and Co-Director of the Keck Cen­ter for Inte­gra­tive Neu­ro­science at the Uni­ver­sity of Cal­i­for­nia at San Fran­cisco in 2007. You may have learned about his work in one of PBS TV spe­cials, mul­ti­ple media appear­ances, or neuroplasticity-related books.

(Alvaro Fer­nan­dez) Dear Michael, thank you very much for agree­ing to par­tic­i­pate in the inau­gural Sharp­Brains Sum­mit in Jan­u­ary, and for your time today. sharpbrains_summit_logo_webIn order to con­tex­tu­al­ize the Summit’s main themes, I would like to focus this inter­view on the likely big-picture impli­ca­tions dur­ing the next 5 years of your work and that of other neu­ro­plas­tic­ity research and indus­try pioneers.

Thank you for invit­ing me. I believe the Sharp­Brains Sum­mit will be very use­ful and stim­u­lat­ing, you are gath­er­ing an impres­sive group together. I am look­ing for­ward to January.

Neuroplasticity-based Tools: The New Health & Well­ness Frontier

There are many dif­fer­ent technology-free approaches to har­ness­ing –enabling, dri­ving– neu­ro­plas­tic­ity. What is the unique value that tech­nol­ogy brings to the cog­ni­tive health table?

It’s all about effi­ciency, scal­a­bil­ity, per­son­al­iza­tion, and assured effec­tive­ness. Tech­nol­ogy sup­ports the imple­men­ta­tion of near-optimally-efficient brain-training strate­gies. Through the Inter­net, it enables the low-cost dis­tri­b­u­tion of these new tools, any­where out in the world. Tech­nol­ogy also enables the per­son­al­iza­tion of brain health train­ing, by pro­vid­ing sim­ple ways to mea­sure and address indi­vid­ual needs in each person’s brain-health train­ing expe­ri­ence. It enables assess­ments of your abil­i­ties that can affirm that your own brain health issues have been effec­tively addressed.

Of course sub­stan­tial gains could also be achieved by orga­niz­ing your every­day activ­i­ties that grow your neu­ro­log­i­cal abil­i­ties and sus­tain your brain health. Still, if the ordi­nary cit­i­zen is to have any real chance of main­tain­ing their brain fit­ness, they’re going to have to spend con­sid­er­able time at the brain gym!

One espe­cially impor­tant con­tri­bu­tion of tech­nol­ogy is the scal­a­bil­ity that it pro­vides for deliv­er­ing brain fit­ness help out into the world. Think about how effi­cient the drug deliv­ery sys­tem is today. Doc­tors pre­scribe drugs, insur­ance cov­ers them, and there is a drug store in every neigh­bor­hood in almost every city in the world so that every patient has access to them. Once neuroplasticity-based tools and out­comes and stan­dard­ized, we can envi­sion a sim­i­lar sce­nario. And we don’t need all those drug stores, because we have the Internet!

Hav­ing said this, there are obvi­ous obsta­cles. One main one, in my mind, is the lack of under­stand­ing of what these new tools can do. Cog­ni­tive train­ing pro­grams, for exam­ple, seem counter-intuitive to con­sumers and many pro­fes­sion­als “ why would one try to improve speed-of-processing if all one cares about is œmem­ory? A sec­ond obvi­ous prob­lem is to get indi­vid­u­als to buy into the effort required to really change their brains for the bet­ter. That buy-in has been achieved for many indi­vid­u­als as it applies to their phys­i­cal health, but we haven’t got­ten that far yet in edu­cat­ing the aver­age older per­son that brain fit­ness train­ing is an equally effort­ful business!

Tools for Safer Dri­ving: Teens and Adults

Safe dri­ving seems to be one area where the ben­e­fits are more intu­itive, which may explain the sig­nif­i­cant traction.

Yes, we see great poten­tial and inter­est among insur­ers for improv­ing dri­ving safety, both for seniors and teens. Appro­pri­ate cog­ni­tive train­ing can lower at-fault acci­dent rates. You can mea­sure clear ben­e­fits in rel­a­tively short time frames, so it won’t take long for insur­ers to see an eco­nomic ratio­nale to not only offer pro­grams at low cost or for free but to incen­tivize dri­vers to com­plete them. All­state, AAA, State Farm and other insur­ers are begin­ning to real­ize this poten­tial. It is impor­tant to note that typ­i­cal acci­dents among teens and seniors are dif­fer­ent, so that train­ing method­olo­gies will need to be dif­fer­ent for dif­fer­ent high-risk populations.

Yet, most dri­ving safety ini­tia­tives today still focus on edu­cat­ing dri­vers, rather that train­ing them neu­ro­log­i­cally. We mea­sure vision, for exam­ple, but com­pletely ignore atten­tional con­trol abil­i­ties, or a driver’s use­ful field of view. I expect this to change sig­nif­i­cantly over the next few years.

Long-term care and health insur­ance com­pa­nies will ulti­mately see sim­i­lar ben­e­fits, and we believe that they will fol­low a sim­i­lar course of action to reduce gen­eral med­ical and neu­rode­gen­er­a­tive dis­ease– (Mild Cog­ni­tive Impair­ment and Alzheimer’s– and Parkinsons-) related costs. In fact, many senior liv­ing com­mu­ni­ties are among the pio­neers in this field.

Boomers & Beyond: Main­tain­ing Cog­ni­tive Vitality

Main­stream media is cov­er­ing this emerg­ing cat­e­gory with thou­sands of sto­ries. But most cov­er­age seems still focused on does it work? more than “how do we define It”, what does work mean? or work for whom, and for what? Can you sum­ma­rize what recent research suggests?

We have seen clear pat­terns in the appli­ca­tion of our train­ing pro­grams, some pub­lished (like IMPACT), some unpub­lished, some with healthy adults, and some with peo­ple with mild cog­ni­tive impair­ment or early Alzheimers Dis­ease (AD). What we see in every case: Read the rest of this entry »

Digital Games for Physical, Cognitive and Behavioral Health

The Robert Wood John­son Foun­da­tion (RWJF) just announced more than 200px-Dance_Dance_Revolution_Extreme_arcade_machine_left_side_stage$1.85 mil­lion in grants for research teams to study how dig­i­tal games can improve play­ers’ health behav­iors and out­comes (both brain-based and behavioral).

The press release: Nine Lead­ing Research Teams Selected to Study How Dig­i­tal Games Improve Play­ers’ Health

  • Dig­i­tal games are inter­ac­tive and expe­ri­en­tial, and so they can engage peo­ple in pow­er­ful ways to enhance learn­ing and health behav­ior change, espe­cially when they are designed on the basis of well-researched strate­gies,” said (UC Santa Barbara’s Dr. Debra) Lieberman.
  • The pace of growth and inno­va­tion in dig­i­tal games is incred­i­ble, and we see tremen­dous poten­tial to design them to help peo­ple stay healthy or man­age chronic con­di­tions like dia­betes or Parkinson’s dis­ease. How­ever, we need to know more about what works and what does not — and why,” said Paul Tarini, team direc­tor for RWJF’s Pio­neer Port­fo­lio. “Health Games Research is a major invest­ment to build a research base for this dynamic young field. Fur­ther, the insights and ideas that flow from this work will help us con­tinue to expand our imag­i­na­tion of what is pos­si­ble in this arena.”

All 9 stud­ies sound inter­est­ing, 3 of them are closer to what we track:

  1. Uni­ver­sity of Cal­i­for­nia, San Fran­cisco (San Fran­cisco, CA) A Video Game to Enhance Cog­ni­tive Health in Older Adults. As peo­ple age, they lose some of their abil­ity to sus­tain their atten­tion and to focus their atten­tion on their main task while ignor­ing dis­trac­tions. This study aims to improve these and other related cog­ni­tive skills by using a dri­ving game in which Read the rest of this entry »

Cognitive and Emotional Development Through Play

We some­times neglect to men­tion a very basic yet pow­er­ful method of cog­ni­tive and emo­tional devel­op­ment, for chil­dren and adults alike: Play.

Dr. David Elkind, author of The Power of Play: Learn­ing That Comes Nat­u­rally, dis­cusses the need to build a more “play­ful cul­ture” in this great arti­cle The Power of Play And Learningbrought to you thanks to our col­lab­o­ra­tion with Greater Good Mag­a­zine.

- Alvaro

——————–

Can We Play?

– By Dr. David Elkind

Play is rapidly dis­ap­pear­ing from our homes, our schools, and our neigh­bor­hoods. Over the last two decades alone, chil­dren have lost eight hours of free, unstruc­tured, and spon­ta­neous play a week. More than 30,000 schools in the United States have elim­i­nated recess to make more time for aca­d­e­mics. From 1997 to 2003, children’s time spent out­doors fell 50 per­cent, accord­ing to a study by San­dra Hof­ferth at the Uni­ver­sity of Mary­land. Hof­ferth has also found that the amount of time chil­dren spend in orga­nized sports has dou­bled, and the num­ber of min­utes chil­dren devote each week to pas­sive leisure, not includ­ing watch­ing tele­vi­sion, has increased from 30 min­utes to more than three hours. It is no sur­prise, then, that child­hood obe­sity is now con­sid­ered an epidemic.

But the prob­lem goes well beyond obe­sity. Decades of research has shown that play is cru­cial to phys­i­cal, intel­lec­tual, and social-emotional devel­op­ment at all ages. This is espe­cially true of the purest form of play: the unstruc­tured, self-motivated, imag­i­na­tive, inde­pen­dent kind, where chil­dren ini­ti­ate their own games and even invent their own rules.

Read the rest of this entry »

Welcome to SharpBrains!

As seen in The New York Times, The Wall Street Jour­nal, CNN and more, Sharp­Brains is an inde­pen­dent mar­ket research and pub­lish­ing firm track­ing brain fit­ness and applied neu­ro­plas­tic­ity research and mar­ket­place. AARP recently named The Sharp­Brains Guide to Brain Fit­ness a Best Book on the subject.

UPCOMING ONLINE COURSE: How to Be Your Own Brain Fit­ness Coach in 2012 (March 2012).

NEWS: How to Sub­mit a Guest Post to SharpBrains.com.

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Top 30 Articles

  1. Top 50 Brain Teasers, by Sharp­Brains Team
  2. The Ten Habits of Highly Effec­tive Brains, by Alvaro Fernandez
  3. Why do You Turn Down the Radio When You’re Lost?, by Car­o­line Latham
  4. Brain Plas­tic­ity: How learn­ing changes your brain, by Pas­cale Michelon
  5. Top 10 Brain Fit­ness Future Trends, by Alvaro Fernandez
  6. 7 FAQs on Men­tal Exer­cise, by Alvaro Fernandez
  7. It is Not Only Cars That Deserve Good Main­te­nance: Brain Care 101, by Alvaro Fernandez
  8. Eval­u­a­tion Check­list for Brain Fit­ness prod­ucts and games, by Alvaro Fernandez
  9. MIT Event on Brain Games: Con­text, Trends, Ques­tions, by Alvaro Fernandez
  10. Stress Man­age­ment Work­shop for Inter­na­tional Women’s Day, by Alvaro Fernandez
  11. Mind­ful­ness and Med­i­ta­tion in Schools for Stress Man­age­ment, by Jill Sutie
  12. Stress and Neural Wreck­age: Part of the Brain Plas­tic­ity Puz­zle, by Gre­gory Kellet
  13. How can I improve my short term mem­ory?, by Car­o­line Latham
  14. Cog­ni­tive and Emo­tional Devel­op­ment Through Play, by David Elkind
  15. Judith Beck: Train Your Brain to Think Like a Thin Per­son, by Alvaro Fernandez
  16. Easy Steps to Improve Brain Health, by Car­o­line Latham
  17. Info­graphic: State of the Mar­ket 2009, by Paul Van Slembrouck
  18. Improve Mem­ory with Sleep, Prac­tice, and Test­ing, by Bill Klemm
  19. 10 Brain Tips To Teach and Learn, by Lau­rie Bartels
  20. Dr. Elkhonon Gold­berg on Cog­ni­tive Train­ing and Brain Fit­ness, by Alvaro Fernandez
  21. Max­i­mize the Cog­ni­tive Value of Your Men­tal Work­out, by Schlomo Breznitz
  22. Brain Fit­ness Pro­gram and Neu­ro­plas­tic­ity @ PBS, by Alvaro Fernandez
  23. Mind­ful­ness Med­i­ta­tion for Adults & Teens with ADHD, by David Rabiner
  24. Can Intel­li­gence Be Trained? Mar­tin Buschkuehl shows how, by Alvaro Fernandez
  25. How Strong is the Research Sup­port for Neu­ro­feed­back in Atten­tion Deficits?, by David Rabiner
  26. Exer­cis­ing the body is exer­cis­ing the mind, by Adrian Preda
  27. Brain Evo­lu­tion and Why it is Mean­ing­ful Today to Improve Our Brain Health, by Larry McCleary
  28. Phys­i­cal Exer­cise and Brain Health, by Pas­cale Michelon
  29. Posit Sci­ence, Nin­tendo Brain Age, and Brain Train­ing Top­ics, by Alvaro Fernandez
  30. Sleep, Tetris, Mem­ory and the Brain, by Shan­non Moffet

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