Sharp Brains: Brain Fitness and Cognitive Health News

Games for Brain Health – Novelty, Variety and Challenge

Landmark study just published: Basak C, et al “Can training in a real-time strategy video game attenuate cognitive decline in older adults?” Psychol Aging 2008; DOI: 10.1037/a0013494.

Playing computer games improves brain power of older adults, claim scientists (Telegraph)

- The team at the University of Illinois recruited 40 adults over 60 years old, half of whom were asked to play a computer game called Rise of Nations, a role-playing game in which you have to build your own empire.

- Game players have to build cities, feed and employ their people, maintain an adequate military and expand their territory.

- Both groups were assessed before, during and after the video game training on a variety of tests.

- As a group, the “gamers” became significantly better – and faster – at switching between tasks as compared to the comparison group. Their working memory, as reflected in the tests, was also significantly improved and their reasoning ability was enhanced.

- (Professor Art Kramer, an author of the study published in the journal Psychology & Aging) “This is one mode in which older people can stay mentally fit, cognitively fit. I’m not suggesting, however, that it’s the only thing they should do.”

Professor Kramer and I discussed this study last June during our conversation on Why We Need Walking Book Clubs:

Question (me): Tell us more about your work with cognitive training for older adults.

Answer (Prof Kramer): We have now a study in press where we evaluate the effect of a commercially available strategy videogame on older adults’ cognition.

Let me first give some context. It seems clear that, as we age, our Read the rest of this entry »

Memory Problems? Perhaps you are Multi-tasking

Today’s kids are into multi-tasking. This is the generation hooked on iPods, IM’ing, video games – not to mention TV! Many people in my generation think it is wonderful that kids can do all these things simultaneously and are impressed with their competence.

Well, as a teacher of such kids when they reach college, I am not impressed. College students these days have short attention spans and have trouble concentrating. They got this way in secondary school. I see this in the middle-school outreach program I help run. At this age kids are really wrapped up in multi-tasking―at the expense of focus.

According to a Kaiser Family Foundation study last year, school kids in all grades beyond the second grade committed, on average, more than six hours per day to TV or videos, music, video games, and computers. Almost one-third reported that “most of the time” they did their homework while chatting on the phone, surfing the Web, sending instant messages, watching TV, or listening to music.

Kids think that this entertainment while studying helps their learning. It probably does make learning less tedious, but it clearly makes learning less efficient and less effective. Multi-tasking violates everything we know about how memory works. Now we have objective scientific evidence that Read the rest of this entry »

Playing the Blame Game: Video Games Pros and Cons

Playing the Blame Game
– Video games stand accused of causing obesity, violence, and lousy grades. But new research paints a surprisingly complicated and positive picture, reports Greater Good Magazine’s Jeremy Adam Smith.

Cheryl Olson had seen her teenage son play video games. But like many parents, she didn’t know much about them.

Then in 2004 the U.S. Department of Justice asked Olson and her husband, Lawrence Kutner, to run a federally funded study of how video games affect adolescents.

Olson and Kutner are the co-founders and directors of the Harvard Medical School’s Center for Mental Health and Media. Olson, a public health researcher, had studied the effects of media on behavior but had never examined video games, either in her research or in her personal life.

And so the first thing she did was watch over the shoulder of her son, Michael, as he played his video games. Then, two years into her research—which combined surveys and focus groups of junior high school students—Michael urged her to pick up a joystick. “I definitely felt they should be familiar with the games if they were doing the research,” says Michael, who was 16 at the time and is now 18.

Olson started with the PC game Read the rest of this entry »

Encephalon #50 Edition: Brain & Mind Research

Welcome to Encephalon´s 50th edition, where you will find another superb collection of blog posts on all things Brain and Mind.Encephalon brain and mind blog carnival

Enjoy these contributions:

Science & Technology

Mind Hacks reports that Facebook ate my psychiatrist. We can learn about the benefits of social networking sites like Facebook, bringing great perspective to recent and misguided media speculation (fuelled by a recent talk at the Royal College of Psychiatrists). Vaughan, will you please report on the benefits of participating (and, better, hosting) Encephalon?.

Dungeons And Dragons – Or Mazes And Monsters?: PodBlack Cat offers a thought-provoking review of the therapy (including self-therapy) applications of role-playing games such as the classic Dungeons And Dragons and the more recent massively multiplayer online games.

Cognitive Daily covers another type of game. Read the rest of this entry »

Sleep, Tetris, Memory and the Brain

As part of our ongoing Author Speaks Series, we are honored to present today this excellent article by Dr. Shannon Moffett, based on her illuminating and engaging book. Enjoy!

(and please go to sleep soon if you are reading this late Monday night).
————

Two years ago I finished a book on the mind/brain, called The Three Pound Enigma: The Human Brain and the Quest to Unlock its MysteriesShannon Moffett-Three Pound Enigma . Each chapter profiles a leader in a different aspect of mind/brain research, from neurosurgery to zen Buddhism, from cognitive neuroscience to philosophy of mind. One of my subjects was Dr. Robert Stickgold, a zany, hyper-intelligent mensch of a Harvard sleep researcher. When I met him, I was in medical school and having a grand old time—I’d exacted an extension of my tenure beyond the customary four years, so I had enough time to write the book, do my coursework, and have a life. I was busy, but still got enough sleep, had time to exercise daily, and even went for dinner and a movie sometimes. Although I found Stickgold’s work interesting, there was a part of me that just didn’t get it.

Fast-forward to the present, when I am a resident in emergency medicine at a busy inner-city trauma center; I have two-year-old twins and a husband with a 60-hour-a-week job of his own. I do not exercise. I do not eat unless I can do something else productive at the same time, and even when I do get to sleep in my own bed, my slumber is fractured by the awakenings of two circadianly disparate toddlers. It seems to take me twice as long to “get” new concepts as it used to, and I never feel like I’m functioning at top speed. In short, I am a mess. And NOW I get what Stickgold’s work is all about, and understand that he is both quantifying and explaining exactly what I’m feeling.

Read the rest of this entry »

Boomer Venture Summit’s Top 10 Trends

Hi!

I’m Andreas, the new intern at SharpBrains. I’m having a summer break from my MD/PhD program in cognitive neuroscience at Oslo University, Norway. My research group’s recent work on patients with memory complaints has brought to me a really positive impression of brain fitness and its outcomes.

This Tuesday Santa Clara University hosted the annual Boomer Venture Summit. The forum brought together a great group of industry leaders and start-ups in the growing market segment of baby boomers. Let’s see how my own memory is working…I’ll bring you the 10 things that I remember from this great event.

  1. According to Mary S. Furlong, Executive Producer of the summit, healthy living and aging is a $480 billion industry. And 80% of the purchase decisions in this industry are made by women. Read interview of this important boomer with 50+ digital.
  2. Paul Kleyman, editor of Aging Today is frustrated about how the media pays so little attention to baby boomers in general, being obsessed with mainly younger people. Let’s keep in mind that the boomers are a 77 million population and the biggest spenders in the consumer market.
  3. Simplicity is Key. James Koch of Leavy School of Business says that the successful products for the 50+ consumers bring simplicity to the consumer’s life. World Hearing Organization and Seronostics, the winners of the $10K business plan both makes products that make the life of the consumer easier.
  4. Read the rest of this entry »

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