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	<title>SharpBrains &#187; altruism</title>
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		<title>Playing the Blame Game: Video Games Pros and Cons</title>
		<link>http://www.sharpbrains.com/blog/2008/09/26/playing-the-blame-game-video-games-pros-and-cons/</link>
		<comments>http://www.sharpbrains.com/blog/2008/09/26/playing-the-blame-game-video-games-pros-and-cons/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 14:10:59 +0000</pubDate>
		<dc:creator>Alvaro Fernandez</dc:creator>
				<category><![CDATA[Cognitive Neuroscience]]></category>
		<category><![CDATA[Education & Lifelong Learning]]></category>
		<category><![CDATA[altruism]]></category>
		<category><![CDATA[Blame-Game]]></category>
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		<category><![CDATA[Video-Games-Pros-and-Cons]]></category>
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		<description><![CDATA[Playing the Blame Game
&#8211; Video games stand accused of causing obesity, violence, and lousy grades. But new research paints a surprisingly complicated and positive picture, reports Greater Good Magazine&#8217;s Jeremy Adam Smith.
Cheryl Olson had seen her teenage son play video games. But like many parents, she didn&#8217;t know much about them.
Then in 2004 the U.S. [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><strong>Playing the Blame Game</strong><strong><br />
</strong>&#8211; Video games stand accused of causing obesity, violence, and lousy grades. But new research paints a surprisingly complicated and positive picture, reports <strong><font><a class="l" target="_blank" href="http://greatergood.berkeley.edu/greatergood/"><strong><font color="#ff6c00">Greater Good Magazine</font></strong></a></font></strong>&#8217;s Jeremy Adam Smith.</p>
<p>Cheryl Olson had seen her teenage son play video games. But like many parents, she didn&#8217;t know much about them.</p>
<p>Then in 2004 the U.S. Department of Justice asked Olson and her husband, Lawrence Kutner, to run a federally funded study of how video games affect adolescents.</p>
<p>Olson and Kutner are the co-founders and directors of the Harvard Medical School&#8217;s Center for Mental Health and Media. Olson, a public health researcher, had studied the effects of media on behavior but had never examined video games, either in her research or in her personal life.</p>
<p>And so the first thing she did was watch over the shoulder of her son, Michael, as he played his video games. Then, two years into her research&mdash;which combined surveys and focus groups of junior high school students&mdash;Michael urged her to pick up a joystick. &#8220;I definitely felt they should be familiar with the games if they were doing the research,&#8221; says Michael, who was 16 at the time and is now 18.</p>
<p>Olson started with the PC game <span id="more-1569"></span>Max Payne, which, she says, had an &#8220;engaging film noir-style plot&#8221; and &#8220;lots of shooting.&#8221; Later she moved on to Star Trek: Bridge Commander, which turned out to be more realistic than she expected. &#8220;I found it really stressful, in my role as the captain, to have the crew members stand there watching me expectantly as I tried to figure out the controls and give them orders before the ship exploded,&#8221; she says. With his father, Michael played James Bond games. &#8220;He would thoroughly trounce me,&#8221; recalls Kutner, a psychologist.</p>
<p>Olson and Kutner&mdash;who are publishing a book based on their research, Grand Theft Childhood? this spring&mdash;were entering a brave new world of play that is closed to many parents. For millions of kids and quite a few adults, video games are central to their play and imaginations. Today the American video game industry makes almost twice as much as movie theaters, and consumers spent $18.85 billion on video-game hardware, software, and accessories in 2007&mdash;triple what they spent in 2000. Several authoritative studies, including Olson and Kutner&#8217;s, have found that 70 to 80 percent of boys and approximately 20 percent of girls now play video games on an average day.</p>
<p>Their popularity&mdash;and the bloody, pyrotechnic action of some games&mdash;have fueled a wide range of fears. Politicians, pundits, preachers, and many parents accuse video games of displacing more wholesome, traditional forms of play and contributing to ills such as childhood obesity, poor school grades, and, most of all, kid-on-kid violence. Their fears echo earlier concerns about movies, comic books, rock and roll, and hip-hop, which all provoked opposition when they first appeared.</p>
<p>As a result, advocacy organizations like Mothers Against Videogame Addiction and Violence and the Parents Television Council have pressed for laws limiting video game violence. Since 2001, federal judges have rejected nine attempts to regulate video games, citing First Amendment protection. Censors abroad have had more luck: Last year, both the British Board of Film Classification and the Irish Film Censor&#8217;s Office banned the game Manhunt 2 for its &#8220;unrelenting focus on stalking and brutal slaying.&#8221;</p>
<p>It is hard to argue that a game like Manhunt 2 is good for kids. And yet according to the market-research organization NPD Group, only 16 percent of all games sold in 2007 shared Manhunt 2&#8217;s rating of &#8220;M&#8221; (&#8221;Mature&#8221;) for violent or sexual content, while 57 percent of games sold were rated nonviolent and safe for children. Video games today are defined by their diversity, ranging from the innocent quests of Donkey Kong to the complex strategy of Civilization to the amoral brutality of Grand Theft Auto. Even video games with violence in them&mdash;like movies and books with violent content&mdash;are not all the same. What&#8217;s more, new research shows that individuals experience the violence differently.</p>
<p>Indeed, the more one examines the range of games on the market today, as well as the considerable amount of research devoted to studying them, the more one realizes how difficult it is to generalize about the games and their effect on kids. &#8220;It&#8217;s a lot more complicated than people think,&#8221; says Olson. &#8220;We&#8217;ve been worried about the wrong things and maybe overlooking some more subtle things that we might want to give more attention to.&#8221; Kutner adds, &#8220;This is so pervasive in our society that it&#8217;s something we need to pay attention to, even if we don&#8217;t have kids, because it influences how people think, just as mass media of all types over the past couple hundred years have influenced how people think.&#8221;</p>
<p><strong>Playing together</strong></p>
<p>Olson, Kutner, and colleagues ultimately analyzed 1,254 junior high school students, making their $1.5 million study the largest and most authoritative of its kind. They gave written surveys to the entire student body at schools across the country and organized in-depth focus groups with kids in the Boston area who had played M-rated games. In the focus groups, they also talked to about half of the kids&#8217; parents&mdash;which, Kutner says, revealed that many moms and dads had little idea of what went on in the games their kids played.</p>
<p>In addition to game-playing habits, the researchers looked at the emotional, psychological, and socioeconomic situations of the kids, trying to understand which kids were most at risk to engage in violent behavior. Their results, which they started to publish last year, challenge many popular assumptions, while also validating some existing concerns and raising a few new ones.</p>
<p>Their study immediately debunked two myths: that gamers are antisocial, and that the kids who play them are out of shape. For boys especially, they found that today video games are a way to socialize and connect with their friends, and that this bonding sometimes facilitates, rather than discourages, participation in physical play. &#8220;Since game play is often a social activity for boys, nonparticipation could be a marker of social difficulties,&#8221; Olson and Kutner, along with their Harvard colleague Eugene V. Beresin, write in last October&#8217;s issue of the Psychiatric Times. &#8220;These boys [who rarely played games with friends] were also more likely than others to report problems such as getting into fights.&#8221; Olson suggests that today&#8217;s video games can serve as a source of social prestige for otherwise dorky teenage boys, in the same way that sports bolster the popularity of athletic boys. It&#8217;s an inversion of the older concern that video game play might cause social isolation.</p>
<p>And instead of siphoning time away from sports and outdoor activities, Olson and Kutner discovered that boys who played sports video games were actually much more likely to play those games in real life. &#8220;These are kids who are already into football or skateboarding,&#8221; says Kutner. In focus groups, the researchers heard that &#8220;they will use it as a way of improving their skills, for mastering a new move. They&#8217;ll perfect it virtually, and then go out on the court or the street and try it with a real basketball or a real skateboard.&#8221;</p>
<p>This finding is echoed in another new study led by University of Texas, Austin, psychologist Elizabeth A. Vandewater. Based on surveys of 1,491 kids, Vandewater and her colleagues also found that playing video games didn&#8217;t take time away from sports or other active leisure activities. And like Olson and Kutner&#8217;s study, their research discovered that game-playing and non-gaming adolescents spent the same amounts of time with family and friends. Moreover, gamers often played with friends and saw it as a way of bonding.</p>
<p>But if video games are not displacing real-world play and socializing, then where is the time to play them coming from? When the University of Texas researchers compared game-playing and non-gaming adolescents, they found that playing games cut into reading and homework. In results published last year in the journal Archives of Pediatric and Adolescent Medicine, they report that &#8220;adolescent gamers spent 30 percent less time reading and 34 percent less time doing homework.&#8221; (Depressingly, even non-gaming boys spent only eight minutes a day with a book.)</p>
<p>Iowa State University psychologist Craig Anderson, a leading expert on research into video-game violence, says that while video-game play does appear to hurt school performance, this has little to do with the content of the games. &#8220;The best bet at this point is that it has to do with the amount of time taken away from other activities that would typically improve school performance,&#8221; he says. &#8220;It&#8217;s no different from TV: Kids who watch a lot of TV typically are not spending it on educational programs.&#8221;</p>
<p>The bottom line, according to both studies, is that video games become a social, health, and educational problem when played to the exclusion of other activities&mdash;which, Olson points out, can be true of any pastime, from sports to hanging out with friends.</p>
<p>&#8220;I played games along with other things,&#8221; says Olson&#8217;s son Michael of his childhood. &#8220;It never really supplanted anything. I was outside. I was meeting with friends, building forts in the backyard. But everyone else was playing the games and that was part of how we played together.&#8221;</p>
<p><strong>Single-person shooter</strong></p>
<p>But unlike movies and TV, which are fundamentally passive viewing experiences, violent video games call for players to actively shoot, stab, or bludgeon enemies to death. Does research show that these violent games promote belligerence and bloodshed in the real world?</p>
<p>&#8220;A movie&#8217;s the same, even if you watch it multiple times,&#8221; Kutner points out. &#8220;You may get additional insights, but it&#8217;s the same thing. With video games, you are interacting with the movie and it changes based on that, and so it&#8217;s a different way of thinking. In a way, we diminish these programs by calling them games. In other contexts, the same thing would be called a simulation.&#8221;</p>
<p>In his 1999 book Stop Teaching Our Kids to Kill, Lt. Col. Dave Grossman, a psychologist and historian, argues that &#8220;single-person shooter&#8221; video games replicate military train-ing, lowering children&#8217;s innate resistance to killing other human beings, without also instilling in them the military discipline that might keep impulsive behavior in check.</p>
<p>Cho Seung-Hui, who murdered 32 people on the Virginia Tech campus in 2007, was initially reported to have played video games obsessively (a claim since debunked by the Virginia Tech panel that investigated the incident), and many commentators have instinctively linked game violence with campus killings. Cho &#8220;adopted the type of behavior of protagonists in films and computer games,&#8221; wrote University of Virginia psychologist Dewey Cornell shortly after the massacre. &#8220;The special effects and gratuitous violence seen in the mass media ultimately desensitize humanity, and Cho&#8217;s case illustrates how dangerous the repercussions can be.&#8221;</p>
<p>The obvious problem with this charge is that millions of kids and adults play video games every day without ever engaging in any violent behavior. In fact, as video games have surged in popularity during the past decade, youth violence has declined.</p>
<p>According to a study released in January of 2008 by the Centers for Disease Control and Prevention, the number of school killings fell considerably from 1992 to 2006&mdash;a period of time that includes the notorious 1999 Columbine massacre. Many leaders, including President Bill Clinton, blamed the Columbine tragedy on the killers&#8217; fascination with games like Doom and Wolfenstein 3D.</p>
<p>But when the U.S. Secret Service and Department of Education analyzed 37 incidents of school violence and sought to develop a profile of school shooters, they discovered that the most common traits among shooters were that they were male and had histories of depression and attempted suicide. While many of the killers-like the vast majority of young males&mdash;did play video games, this 2002 study did not find a relationship between game play and school shootings. In fact, only one eighth of the shooters showed any special interest in violent video games, far less than the number of shooters who seemed attracted to books and movies with violent content.</p>
<p>In short, trying to curb violent video games (or targeting kids who play video games) would seem to have little or no effect on levels of school violence.</p>
<p>However, the story does not end there: Video games may not directly cause school shootings, but dozens of empirical studies have shown a strong link between video game play and aggressive feelings. When Craig Anderson and colleagues analyzed 54 independent studies involving 4,262 participants in 2001, they found that playing violent video games increased aggressive emotions and behaviors, and measurably decreased helpful behaviors. Researchers at the University of Missouri monitored brain activity in video-game players and found that the games trigger a part of the brain that drives people to act aggressively. And in 2004, a team of researchers studied 607 eighth- and ninth-grade students in the Midwest and discovered that there was indeed a correlation between playing violent video games and getting into fist fights, though the study was not able to say if one caused the other.</p>
<p>That last study reflects the chicken-and-egg conundrum of a lot of video-game research: Are troubled kids more likely to play violent video games, or do violent video games help create troubled kids? &#8220;That&#8217;s a question we can&#8217;t answer right now,&#8221; says Cheryl Olson. For decades, researchers have been trying to untangle the constellation of factors involved in youth violence, from quality of neighborhoods to home environment to media influence, but so far they haven&#8217;t been able to determine the degree to which any one of them contributes.</p>
<p>Part of the reason why data seem to contradict each other, Olson suggests, might lie in the disparate motivations players bring to the games. &#8220;Ours was the first study to ask a decent-sized group of kids, &#8220;Why do you play [M-rated] video games?&#8217;&#8221; she says. &#8220;We came up with 17 or 18 reasons why they might play. And we were struck that many of the kids said they were playing to help with emotional regulation&mdash;to get their anger out, to feel less lonely, to reduce stress, a lot of things we didn&#8217;t expect.&#8221; For these kids, Olson suggests, violent video games might play a positive role in managing unruly emotions. &#8220;If I had a bad day at school,&#8221; said one focus-group participant, &#8220;I&#8217;ll play a violent video game, and it just relieves my stress.&#8221;</p>
<p>Craig Anderson isn&#8217;t convinced by this &#8220;emotional regulation&#8221; hypothesis. &#8220;Kids report that&#8217;s what is going on,&#8221; he says, &#8220;but in fact there&#8217;s no evidence that actually happens.&#8221;</p>
<p>In fact, Olson and Anderson could both find support from a new study by psychologists in New Zealand and Australia. The study measured the individual personality traits of 126 teenagers, then tested their reactions to the violent video game Quake II. They found that playing the game made hostile people angrier, helped calm more introverted personalities, and had no apparent affect on people with mild and stable personalities. In other words, one kid might indeed play the game to blow off steam in a healthy way, even as it feeds another&#8217;s anger.</p>
<p><strong>Method acting</strong></p>
<p>Olson and Kutner&#8217;s work also suggests a positive and paradoxical dimension of playing video games with violence in them: helping kids to grapple with life&#8217;s scariest experiences.</p>
<p>Olson reports that many kids in their focus groups said they liked playing violent video games because they knew the fighting wasn&#8217;t happening in real life. In fact, many of the kids reported being much more scared by TV news. &#8220;They told us, &#8220;The news is real, and that makes me scared.&#8217;&#8221; In contrast, they could control the violence in video games. &#8220;There are things you can try out in a game that you can&#8217;t do in real life,&#8221; says Olson. &#8220;Some of the boys in our focus groups really liked the fact that you could choose to be a good guy or a bad guy. They can ask, &#8220;What kind of person would I end up being?&#8217;&#8221;</p>
<p>Olson&#8217;s son Michael says he and his friends do not play games just because of violent content. Instead, they are looking for a compelling storyline, intriguing characters, and interesting choices. &#8220;A good game to me makes you feel like a method actor,&#8221; he says. &#8220;It just draws you into the story and draws you into a character.&#8221;</p>
<p>These insights resonate with research into children&#8217;s pretend play. In studies of kids with imaginary friends, University of Oregon psychologist Marjorie Taylor has found that kids often create pretend characters who do sinister, nasty, and even violent things. (See Taylor&#8217;s essay on page 28 of this issue.) &#8220;Like adults who think things through before they act, this gives children an opportunity to play it through before they encounter the situation in real life,&#8221; says Taylor. &#8220;If something is bothering you, you can control it or manipulate it in the world of pretending. That&#8217;s a way of developing emotional mastery.&#8221;</p>
<p>U.S. Circuit Court Judge Richard A. Posner offered a similar conclusion in his 2001 opinion blocking an Indianapolis ordinance that would have regulated video-game arcades. &#8220;Violence has always been and remains a central interest of humankind and a recurrent, even obsessive theme of culture both high and low,&#8221; he wrote. &#8220;It engages the interest of children from an early age, as anyone familiar with the classic fairy tales collected by Grimm, Andersen, and Perrault are aware. To shield children right up to the age of 18 from exposure to violent descriptions and images would not only be quixotic, but deforming; it would leave them unequipped to cope with the world as we know it.&#8221;</p>
<p>That doesn&#8217;t mean that anything goes. Olson says many precautionary steps can be taken to mitigate the harm that violent video games might cause. &#8220;I would definitely want to show realistic consequences,&#8221; she says, when asked how she would design one of these games. &#8220;There are a number of games with storylines that show the consequences of violence: Kids are getting orphaned or people are suffering.&#8221; She says the violence should never be depicted as funny, or the perpetrators as attractive, and the players should be rewarded for mercy and moral choices&mdash;as they are in the game SWAT, for example.</p>
<p>But to help kids make the right choices about video games, parents and other adults first need to understand what kids are playing. Olson and Kutner urge parents and researchers alike to learn more about these games, and even play them with kids. This will help both groups develop a more nuanced understanding of gaming and be able to tell the good games from the bad ones.</p>
<p>&#8220;It&#8217;s a great thing developmentally for the child to teach the parent something,&#8221; says Olson. &#8220;A lot of kids said they&#8217;d love for their parents to play games with them.&#8221;</p>
<p>&#8211; <strong>Jeremy Adam Smith</strong> is the managing editor of Greater Good and author of Twenty-First-Century Dad, forthcoming in 2009 from Beacon Press. We bring you this post thanks to our collaboration with <a class="l" target="_blank" href="http://greatergood.berkeley.edu/greatergood/"><strong><font color="#ff6c00">Greater Good Magazine</font></strong></a>, a UC-Berkeley-based quarterly magazine that highlights ground breaking scientific research into the roots of compassion and altruism.
</p>
<p align="center">&#8212;</p>
<p align="left">For recent examples on the positive value of <em>some </em>games (for children and adults), and how to navigate the field from a cognitive health point of view:</p>
<blockquote>
<p align="left">- <a rel="bookmark" title="Permanent Link to Interviews with Brain Scientists" href="http://www.sharpbrains.com/resources/neuroscience-interview-series/">Interviews with Brain Scientists</a></p>
<p align="left">- <a title="Permanent Link to Product Evaluation Checklist" rel="bookmark" href="http://www.sharpbrains.com/resources/10-question-evaluation-checklist/">Product Evaluation Checklist</a></p>
<p align="left"><a rel="bookmark" title="Permanent Link to Nintendo Brain Training and Math in UK Schools" href="http://www.sharpbrains.com/blog/2008/09/25/nintendo-brain-training-and-math-in-uk-schools/">- Nintendo Brain Training and Math in UK Schools</a></p>
<p align="left"><a rel="bookmark" title="Permanent Link to Posit Science Program Classic and InSight in Australia" href="http://www.sharpbrains.com/blog/2008/09/24/posit-science-program-classic-and-insight-in-australia/">- Posit Science Program Classic and InSight and Alzheimer&#8217;s Australia</a></p>
<p align="left"><a rel="bookmark" title="Permanent Link to Interviews with Brain Scientists" href="http://www.sharpbrains.com/resources/neuroscience-interview-series/" /></p>
<p align="left">
</blockquote>
<p align="left">
<p align="left">
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		<slash:comments>18</slash:comments>
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		<title>Brain and Cognition Expert Contributors</title>
		<link>http://www.sharpbrains.com/blog/2008/05/05/brain-and-cognition-expert-contributors/</link>
		<comments>http://www.sharpbrains.com/blog/2008/05/05/brain-and-cognition-expert-contributors/#comments</comments>
		<pubDate>Tue, 06 May 2008 05:16:08 +0000</pubDate>
		<dc:creator>Alvaro Fernandez</dc:creator>
				<category><![CDATA[Cognitive Neuroscience]]></category>
		<category><![CDATA[Education & Lifelong Learning]]></category>
		<category><![CDATA[Health & Wellness]]></category>
		<category><![CDATA[altruism]]></category>
		<category><![CDATA[Applied-Learning]]></category>
		<category><![CDATA[attention-training]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[brain-fitness-program]]></category>
		<category><![CDATA[cognifit]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[Cognitive-Neurology]]></category>
		<category><![CDATA[cognitive-psychology]]></category>
		<category><![CDATA[compassion]]></category>
		<category><![CDATA[Duke-University]]></category>
		<category><![CDATA[Haifa]]></category>
		<category><![CDATA[Harvard-Business-Review]]></category>
		<category><![CDATA[Highland-Hospital]]></category>
		<category><![CDATA[Memory-Workshops]]></category>
		<category><![CDATA[PBS]]></category>
		<category><![CDATA[psychiatry]]></category>
		<category><![CDATA[Stanford]]></category>
		<category><![CDATA[Stress]]></category>
		<category><![CDATA[Texas-A&M-University]]></category>
		<category><![CDATA[UCSF]]></category>
		<category><![CDATA[University-of-Michigan]]></category>
		<category><![CDATA[Washington-University]]></category>

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		<description><![CDATA[As you have probably noticed, aÂ growing number of Expert Contributors are writing in our blog, so that we can collectively discuss the latest research and trends on cognitive and brain health, and the implications of brain research in general for our everyday lives.Â 
If you haven&#8217;t done so already, make sure to subscribe to our newsletter [...]]]></description>
			<content:encoded><![CDATA[<p>As you have probably noticed, aÂ growing number of Expert Contributors are writing in our blog, so that we can collectively discuss the latest research and trends on cognitive and brain health, and the implications of brain research in general for our everyday lives.Â </p>
<p>If you haven&#8217;t done so already, make sure to subscribe to our newsletter (above) and our RSS feed (on the right).</p>
<p>Below you have the profiles of some of our Contributors and links to their best articles with us so far. Enjoy!</p>
<p><span id="more-1347"></span></p>
<table border="1">
<tr>
<td>
<div style="text-align: center"><img style="margin-top: 10px; margin-left: 10px; margin-right: 10px" height="96" alt="Pascale Michelon" src="/wp-content/uploads/2008/01/photopm3.thumbnail.jpg" /></div>
</td>
<td><strong>Dr. Pascale Michelon</strong> has a Ph.D. in Cognitive Psychology and has worked as a Research Scientist at Washington University in Saint Louis, in the Psychology Department. She conducted several research projects to understand how the brain makes use of visual information and memorizes facts. She is now an Adjunct Faculty at Washington University, and teaches <a href="http://www.thememorypractice.com/" target="_blank"><font color="#ff6c00"><strong>Memory Workshops</strong></font></a> in numerous retirement communities in the St Louis area.Â Â Â Â Â </p>
<blockquote><p><a title="Permanent Link to Social Connections for Cognitive Fitness" href="http://www.sharpbrains.com/blog/2008/04/03/social-connections-for-cognitive-fitness/" rel="bookmark"><font color="#ff6c00"><strong>Social Connections for Cognitive Fitness</strong></font></a>.Â </p>
<p><a title="Permanent Link to Brain Teaser: Boost your visuospatial skills" href="http://www.sharpbrains.com/blog/2008/03/19/brain-teaser-boost-your-visuospatial-skills/" rel="bookmark"><font color="#ff6c00"><strong>Teaser: Boost your visuospatial skills</strong></font></a>.</p>
<p><a title="Permanent Link to Brain Plasticity: How learning changes your brain" href="http://www.sharpbrains.com/blog/2008/02/26/brain-plasticity-how-learning-changes-your-brain/" rel="bookmark"><font color="#ff6c00"><strong>Brain Plasticity: How learning changes your brain</strong></font></a>.</p>
<p><a title="Permanent Link to Brain Teaser: Words in your brain, learn as you exercise!" href="http://www.sharpbrains.com/blog/2008/02/09/brain-teaser-words-in-your-brain-learn-as-you-exercise/" rel="bookmark"><font color="#ff6c00"><strong>Teaser: Words in your brain, learn as you exercise!</strong></font></a>.</p></blockquote>
</td>
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<td>
<div style="text-align: center"><img id="image1194" style="margin: 10px" height="96" alt="Gregory Kellet on stress management" src="/wp-content/uploads/2008/02/img_1792.thumbnail.jpg" /></div>
</td>
<td><strong>Gregory Kellett</strong> has a masters in Cognitive Neurology/Research Psychology from SFSU and is a researcher at UCSF where he currently investigates the psychophysiology of social stress.Â Â Â Â Â </p>
<blockquote><p><a title="Permanent Link to Relaxing for your Brain's Sake" onclick="return top.js.OpenExtLink(window,event,this)" href="http://www.sharpbrains.com/blog/2008/03/20/relaxing-for-your-brainÃ¢Â€Â™s-sake/" target="_blank" rel="bookmark"><font color="#ff6c00"><strong>Relaxing for your Brain&#8217;s Sake</strong></font></a>.</p>
<p><a title="Permanent Link to Stress and Neural Wreckage: Part of the Brain Plasticity Puzzle" href="http://www.sharpbrains.com/blog/2008/02/05/stress-and-neural-wreckage-part-of-the-brain-plasticity-puzzle/" rel="bookmark"><font color="#ff6c00"><strong>Stress and Neural Wreckage: Part of the Brain Plasticity Puzzle</strong></font></a>.</p></blockquote>
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</table>
<table border="1">
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<td>
<div style="text-align: center"><img id="image1173" style="margin: 10px; width: 69px; height: 81px" height="81" alt="David Rabiner" src="/wp-content/uploads/2008/01/rabiner.bmp" width="69" /></div>
</td>
<td><strong>Dr. David Rabiner</strong> is a child clinical psychologist and Director of Undergraduate Studies in the Department of Psychology and Neuroscience at Duke University. His research focuses on various issues related to ADHD, the impact of attention problems on academic achievement, and attention training. He also publishes <a href="http://www.helpforadd.com/" target="_blank"><font color="#ff6c00"><strong>Attention Research Update</strong></font></a>, a complimentaryÂ online newsletter that helps parents, professionals, and educators keep up with the latest research on ADHD.Â Â Â Â </p>
<blockquote><p><a title="Permanent Link to Working Memory Training for Adults" href="http://www.sharpbrains.com/blog/2008/04/22/working-memory-training-for-adults/" rel="bookmark"><font color="#ff6c00"><strong>Working Memory Training for Adults</strong></font></a>.</p>
<p><a title="Permanent Link to How Strong is the Research Support for Neurofeedback in Attention Deficits?" href="http://www.sharpbrains.com/blog/2008/01/25/how-strong-is-the-research-support-for-neurofeedback-treatment-of-children-with-adhd/" rel="bookmark"><font color="#ff6c00"><strong>How Strong is the Research Support for Neurofeedback in Attention Deficits?</strong></font></a>.</p>
<p><a title="Permanent Link to Self-Regulation and Barkley's Theory of ADHD" href="http://www.sharpbrains.com/blog/2008/02/23/self-regulation-and-barkleys-theory-of-adhd/" rel="bookmark"><font color="#ff6c00"><strong>Self-Regulation and Barkley&#8217;s Theory of ADHD</strong></font></a>.</p></blockquote>
<p><a title="Permanent Link to Judith Beck: Train Your Brain to Think Like a Thin Person" href="http://www.sharpbrains.com/blog/2007/09/17/judith-beck-train-your-brain-to-think-like-a-thin-person/" rel="bookmark"><strong><font color="#ff6c00" /></strong></a></td>
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<td><strong>Â Â Â Â </p>
<div style="text-align: center"><img id="image1338" height="86" alt="Greater Good Magazine" src="/wp-content/uploads/2008/04/issue_cover_small7.jpg" /></div>
<p>Â </p>
<p>Â </p>
<p></strong></td>
<td><a class="l" href="http://greatergood.berkeley.edu/greatergood/" target="_blank"><font color="#ff6c00"><strong>Greater Good Magazine</strong></font></a>, a UC-Berkeley-based quarterly magazine that highlights ground breaking scientific research into the roots of compassion and altruism.Â Â Â Â Â </p>
<blockquote><p>Robert Sapolsky on <em>Peace Among Primates</em>:Â <a title="Permanent Link to Peace Among Primates- by Robert Sapolsky" href="http://www.sharpbrains.com/blog/2008/04/05/peace-among-primates-by-robert-sapolsky/" rel="bookmark"><font color="#ff6c00"><strong>Part 1</strong></font></a>, <a title="Permanent Link to Peace Among Primates (Part 2)" href="http://www.sharpbrains.com/blog/2008/04/12/peace-among-primates-part-2/" rel="bookmark"><font color="#ff6c00"><strong>Part 2</strong></font></a>. <a title="Permanent Link to Peace Among Primates (Part 3)" href="http://www.sharpbrains.com/blog/2008/04/20/peace-among-primates-part-3/" rel="bookmark"><font color="#ff6c00"><strong>Part 3</strong></font></a>.</p>
<p>Daniel Goleman: <a title="Permanent Link to The Power of Mindsight-by Daniel Goleman" href="http://www.sharpbrains.com/blog/2008/03/03/the-power-of-mindsight-by-daniel-goleman/" rel="bookmark"><font color="#ff6c00"><strong>The Power of Mindsight</strong></font></a>.</p>
<p>Jill Sutie: <a title="Permanent Link to Mindfulness and Meditation in Schools for Stress Management" href="http://www.sharpbrains.com/blog/2008/01/29/mindfulness-and-meditation-in-schools-for-stress-and-anxiety-management/" rel="bookmark"><font color="#ff6c00"><strong>Mindfulness and Meditation in Schools</strong></font></a>.</p></blockquote>
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<div style="text-align: center"><img id="image1294" height="96" alt="John Medina-Brain Rules" src="/wp-content/uploads/2008/03/john_mainw.thumbnail.jpg" /></div>
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<td><a class="l" onmousedown="return clk(this.href,'','','res','1','')" href="http://brainrules.net/" target="_blank"><font color="#ff6c00"><strong>John Medina</strong></font></a>, author of &ldquo;<a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2FBrain-Rules-Principles-Surviving-Thriving%2Fdp%2F0979777704&#038;tag=sharpbrains-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325" target="_blank"><font color="#ff6c00"><strong>Brain Rules</strong></font></a>,&rdquo; is a developmental molecular biologist and research consultant. He is an affiliate professor of Bioengineering at the University of Washington School of Medicine. He is also the director of the Brain Center for Applied Learning Research at Seattle Pacific University. His article on exercise and the brain was selected by the Harvard Business Review (Feb 2008) as one of its &ldquo;Breakthrough Ideas for 2008.&rdquo;Â Â Â Â Â </p>
<blockquote><p><a title="Permanent Link to Brain Rules: science and practice" href="http://www.sharpbrains.com/blog/2008/03/27/brain-rules-science-and-practice/" rel="bookmark"><font color="#ff6c00"><strong>Brain Rules: science and practice</strong></font></a>.</p></blockquote>
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<td>
<div style="text-align: center"><img id="image1334" height="96" alt="Bill Klemm" src="/wp-content/uploads/2008/04/klemm12001_001.thumbnail.jpg" /></div>
</td>
<td><strong>W. R. (Bill) Klemm</strong>, D.V.M., Ph.D. Scientist, professor, author, speaker As a professor of Neuroscience at Texas A&#038;M University, Bill has taught about the brain and behavior at all levels, from freshmen, to seniors, to graduate students to post-docs. His recent books include <em><a href="http://thankyoubrain.com/" target="_blank"><font color="#ff6c00"><strong>Thank You Brain For All You Remember</strong></font></a></em> and <em><a href="http://neurosciideas.com/" target="_blank"><font color="#ff6c00"><strong>Core Ideas in Neuroscience</strong></font></a>.</em>Â Â Â Â Â </p>
<blockquote><p><a title="Permanent Link to New Neurons: Good News, Bad News" href="http://www.sharpbrains.com/blog/2008/04/25/new-neurons-good-news-bad-news/" rel="bookmark"><font color="#ff6c00"><strong>New Neurons: Good News, Bad News</strong></font></a>.</p></blockquote>
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<td>
<div style="text-align: center"><img id="image1226" height="96" alt="Schlomo Breznitz CogniFit" src="/wp-content/uploads/2008/02/business_2007_shlomo_brezni.thumbnail.jpg" /></div>
</td>
<td><strong>Prof. Schlomo Breznitz</strong> is the Founder and President of CogniFit. Previously, he served as the Lady Davis Professor of Psychology and the founding director of the Center for Study of Psychological Stress at the University of Haifa. He has also been visiting professor at the London School of Economics, Berkeley, Stanford, and National Institutes of Health.Â Â Â Â Â </p>
<blockquote><p><a title="Permanent Link to Maximize the Cognitive Value of Your Mental Workout" href="http://www.sharpbrains.com/blog/2008/02/21/maximize-the-cognitive-value-per-unit-of-time-spent/" rel="bookmark"><font color="#ff6c00"><strong>Maximize the Cognitive Value of Your Mental Workout</strong></font></a>.</p></blockquote>
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<div style="text-align: center"><img id="image1271" height="96" alt="EduWonkette" src="/wp-content/uploads/2008/03/eduwonkette_160.thumbnail.jpg" /></div>
</td>
<td><strong>eduwonkette</strong> is an anonymous blogger who writes a fantastic <a class="l" onmousedown="return clk(this.href,'','','res','1','&#038;sig2=1VGr9XOuS8kmp_RkawsERg')" href="http://blogs.edweek.org/edweek/eduwonkette/" target="_blank"><font color="#ff6c00"><strong>Education Week blog</strong></font></a>Â described as &#8220;Through the lens of social science, eduwonkette takes a serious, if sometimes irreverent, look at some of the most contentious education policy debates.&#8221;Â Â Â Â Â </p>
<blockquote><p><a title="Permanent Link to Schools: what should they do, and for whom?" href="http://www.sharpbrains.com/blog/2008/03/14/schools-what-should-they-do-and-for-whom/" rel="bookmark"><font color="#ff6c00"><strong>Schools: what should they do, and for whom?</strong></font></a>.</p></blockquote>
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<div style="text-align: center"><img id="image1232" height="96" alt="Simon Evans Brain fit for life" src="/wp-content/uploads/2008/02/book_headshot2.thumbnail.jpg" /></div>
</td>
<td><img id="image1233" style="margin: 10px" alt="Paul Burghardt Brain Fit for life" src="/wp-content/uploads/2008/02/paul_headshot.thumbnail.jpg" align="right" /><strong>Drs. Simon Evans and Paul Burghardt</strong> currently collaborate in the University of Michigan&rsquo;s Department of Psychiatry, and the Molecular and Behavioral Neuroscience Institute to study the effects of nutrition and exercise on brain function. They host the <a class="l" onmousedown="return clk(this.href,'','','res','1','')" href="http://brainfitforlife.com/blog/" target="_blank"><font color="#ff6c00"><strong>Brain Fit for Life blog</strong></font></a> and are collaborating on an upcoming book on the subject.Â Â Â Â Â </p>
<blockquote><p><a title="Permanent Link to Preventive Medicine for Brain Health" href="http://www.sharpbrains.com/blog/2008/02/27/preventive-medicine-for-brain-health/" rel="bookmark"><font color="#ff6c00"><strong>Preventive Medicine for Brain Health</strong></font></a>.</p></blockquote>
</td>
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<td>
<div style="text-align: center"><img id="image1216" height="96" alt="Joanne Jacobs- Our School" src="/wp-content/uploads/2008/02/jjphoto.thumbnail.jpg" /></div>
</td>
<td>Once a Knight Ridder columnist, <strong>Joanne Jacobs</strong> now blogs on education at <a onclick="return top.js.OpenExtLink(window,event,this)" href="http://joannejacobs.com/" target="_blank"><font color="#ff6c00"><strong>joannejacobs.com</strong></font></a>. Her book, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2FOur-School-Inspiring-Story-Teachers%2Fdp%2F1403970238&#038;tag=sharpbrains-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325" target="_blank"><font color="#ff6c00"><strong>Our School: The Inspiring Story of Two Teachers, One Big Idea and the Charter School That Beat the Odds</strong></font></a><font color="#ff6c00"><strong><img style="margin: 0px; border: medium none" height="1" src="http://www.assoc-amazon.com/e/ir?t=sharpbrains-20&#038;l=ur2&#038;o=1" width="1" border="0" /></strong></font>, is available online and in book stores.Â Â Â Â Â </p>
<blockquote><p><a title="Permanent Link to The First Step Is Failure" href="http://www.sharpbrains.com/blog/2008/02/17/the-first-step-for-academic-success-is-failure/" rel="bookmark"><font color="#ff6c00"><strong>The First Step Is Failure</strong></font></a>.</p></blockquote>
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<td>
<div style="text-align: center"><img id="image1286" style="width: 98px; height: 85px" height="85" alt="Shannon Moffett-Three Pound Enigma" src="/wp-content/uploads/2008/03/authorpiccolor640_480.thumbnail.jpg" width="98" /></div>
</td>
<td><a class="l" onmousedown="return rwt(this,'','','res','1','AFQjCNFtn_0PqdRU_Tm7k5sbuZC_XlLiYw','&#038;sig2=H9ewSWqfm5jPKb0z4wE45w')" href="http://www.shannonmoffett.com/" target="_blank"><font color="#ff6c00"><strong>Shannon Moffet</strong></font></a> has an MD from Stanford University School of Medicine, and is in her residency in emergency medicine at Highland Hospital in Oakland, CA. Her book on the brain (and eight dynamic brain-mavens, including Robert Stickgold) is <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2FThree-Pound-Enigma-Human-Unlock-Mysteries%2Fdp%2F1565124235&#038;tag=sharpbrains-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325" target="_blank"><font color="#ff6c00"><strong>The Three Pound Enigma: The Human Brain and the Quest to Unlock its Mysteries</strong></font></a>. Moffett recently appeared on <a title="Permanent Link to The Brain Fitness Program DVD (Michael Merzenich)" href="http://www.sharpbrains.com/blog/2008/01/08/the-brain-fitness-program-dvd-michael-merzenich/" rel="bookmark"><font color="#ff6c00"><strong>The Brain Fitness Program</strong></font></a>, which aired nationwide on PBS.Â Â Â Â Â </p>
<blockquote><p><a title="Permanent Link to Sleep, Tetris, Memory and the Brain" href="http://www.sharpbrains.com/blog/2008/03/24/sleep-tetris-memory-and-the-brain/" rel="bookmark"><font color="#ff6c00"><strong>Sleep, Tetris, Memory and the Brain</strong></font></a>.</p></blockquote>
</td>
</tr>
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<td>
<div style="text-align: center"><img id="image1339" height="96" alt="Larry McLeary" src="/wp-content/uploads/2008/04/clp_photosub_mccleary.thumbnail.jpg" /></div>
</td>
<td><strong>Larry McCleary, M.D,</strong> (<a onmousedown="return clk(this.href,'','','res','3','&#038;sig2=OGdokeoTIHrMrgP88BVQZQ')" href="http://www.drmccleary.com/" target="_blank"><font color="#ff6c00"><strong>blog</strong></font></a>) is a former acting Chief of Pediatric Neurosurgery at Denver Children&#8217;s Hospital. He is trained and has practiced as a pediatric neurosurgeon and has completed post-graduate training in theoretical physics. His scientific publications span the fields of metabolic medicine, tumor immunology, biotechnology and neurological disease. He is the author ofÂ <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2FBrain-Trust-Program-Scientifically-Three-Part%2Fdp%2F0399533583%3Fie%3DUTF8%26amp%3Bs%3Dbooks%26amp%3Bqid%3D1198809392%26amp%3Bsr%3D1-1&#038;tag=sharpbrains-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325" target="_blank"><font color="#ff6c00"><strong>The Brain Trust Program: A Scientifically Based Three-Part Plan to Improve Memory, Elevate Mood, Enhance Attention, Alleviate Migraine and Menopausal Symptoms, and Boost Mental Energy</strong></font></a><font color="#ff6c00"><strong><img height="1" src="http://www.assoc-amazon.com/e/ir?t=sharpbrains-20&#038;l=ur2&#038;o=1" width="1" border="0" /></strong></font>Â (Perigee Trade, 2007).Â Â Â Â Â </p>
<blockquote><p><a title="Permanent Link to Brain Evolution and Why it is Meaningful Today to Improve Our Brain Health" href="http://www.sharpbrains.com/blog/2007/12/27/brain-evolution-and-why-it-is-meaningful-today-to-improve-our-brain-health/" rel="bookmark"><font color="#ff6c00"><strong>Why is Brain EvolutionÂ Meaningful Today to Improve Our Brain Health</strong></font></a>.</p></blockquote>
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</table>
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		<title>The Power of Mindsight-by Daniel Goleman</title>
		<link>http://www.sharpbrains.com/blog/2008/03/03/the-power-of-mindsight-by-daniel-goleman/</link>
		<comments>http://www.sharpbrains.com/blog/2008/03/03/the-power-of-mindsight-by-daniel-goleman/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 04:44:49 +0000</pubDate>
		<dc:creator>Greater Good Magazine</dc:creator>
				<category><![CDATA[Author Speaks Series]]></category>
		<category><![CDATA[Education & Lifelong Learning]]></category>
		<category><![CDATA[Health & Wellness]]></category>
		<category><![CDATA[altruism]]></category>
		<category><![CDATA[compassion]]></category>
		<category><![CDATA[Dalai-Lama]]></category>
		<category><![CDATA[Daniel-Goleman]]></category>
		<category><![CDATA[Daniel-Siegel]]></category>
		<category><![CDATA[destructive-emotions]]></category>
		<category><![CDATA[emotional-intelligence]]></category>
		<category><![CDATA[Emotions]]></category>
		<category><![CDATA[George-Lucas]]></category>
		<category><![CDATA[Greater-Good-Magazine]]></category>
		<category><![CDATA[interpersonal-neurobiology]]></category>
		<category><![CDATA[Joseph-LeDoux]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[Mindsight]]></category>
		<category><![CDATA[Social-Intelligence]]></category>

		<guid isPermaLink="false">http://www.sharpbrains.com/blog/2008/03/03/the-power-of-mindsight-by-daniel-goleman/</guid>
		<description><![CDATA[Daniel Goleman requires no introduction. Personally, of all his books I have read, the one I found most stimulating was Destructive Emotions: A Scientific Dialogue With the Dalai Lama, a superb overview of what emotions are and how we can put them to good use. He is now conducting a great series of audio interviews [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.danielgoleman.info/" target="_blank">Daniel Goleman</a> requires no introduction. Personally, of all his books I have read, the one I found most stimulating was <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2FDestructive-Emotions-Scientific-Dialogue-Dalai%2Fdp%2F0553801716&#038;tag=sharpbrains-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325" target="_blank">Destructive Emotions: A Scientific Dialogue With the Dalai Lama</a>, a superb overview of what emotions are and how we can put them to good use. He is now conducting a great <a onclick="return top.js.OpenExtLink(window,event,this)" href="http://www.morethansound.net/store/" target="_blank">series of audio interviews</a> including one with George Lucas on <a class="txtDefault" href="http://www.morethansound.net/store/index.php?act=viewProd&#038;productId=84" target="_blank">Educating Hearts and Minds: Rethinking Education.</a></p>
<p>We are honored to bring you a guest post by Daniel Goleman, thanks to our collaboration with <a class="l" href="http://greatergood.berkeley.edu/greatergood/" target="_blank">Greater Good Magazine</a>, a UC-Berkeley-based quarterly magazine that highlights ground breaking scientific research into the roots of compassion and altruism. Enjoy!</p>
<p>- Alvaro</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p><strong>The Power of Mindsight </strong></p>
<p><strong>How can we free ourselves from prisons of the past?</strong></p>
<p>&#8211; By Daniel Goleman</p>
<p>When you were young, which of these did you feel more often?</p>
<p>a) No matter what I do, my parents love me;</p>
<p>b) I can&rsquo;t seem to please my parents, no matter what I do;</p>
<p>c) My parents don&rsquo;t really notice me.</p>
<p><span id="more-1238"></span>The answers to such questions don&rsquo;t just reveal truths about our childhood. They also tend to predict how we act in our closest relationships as adults.</p>
<p>Our childhood shapes our brain in many ways&mdash;and so it determines our most basic ways of reacting to others, for better and for worse. When parents consistently practice empathy toward a child&mdash;that is, they tune in to the way that child views and feels about her world&mdash;they help instill in that child a sense of security and an ability to empathize with others later in life. But when parents act dismissively toward a child, they can make it harder for that child to be in touch with her emotions and connect with other people.</p>
<p>Daniel Siegel has done years of research to support these conclusions. Siegel, a psychiatrist at the University of California, Los Angeles, founded the field of &ldquo;interpersonal neurobiology,&rdquo; which explains the brain basis for our habits of bonding with others. His research shows how we can overcome emotional disadvantages that might have arisen from difficult childhoods.</p>
<p>&ldquo;Let&rsquo;s say a child&rsquo;s angry and is starting to throw something,&rdquo; says Siegel. A dismissive parent focuses on stopping the behavior, instead of acknowledging the emotion that might have caused the child to throw that object. &ldquo;The emotion behind the behavior is not recognized. It&rsquo;s not seen.&rdquo;</p>
<p>If parents consistently fail to acknowledge and discuss the connections between a child&rsquo;s behavior and her emotions, says Siegel, the child won&rsquo;t gain any insight into her own thoughts and feelings, nor will she appreciate other people&rsquo;s emotional states. Siegel calls this ability &ldquo;mindsight,&rdquo; and he argues that it serves as the basis of self-awareness and empathy, while also predicting what kind of parent that child will grow up to be.</p>
<p>However, Siegel points out that actual childhood experiences are less important than how we make sense of those experiences. In other words, we can learn to think about our experiences in ways that can help us overcome them. This is good news for parents who had miserable childhoods. In fact, it&rsquo;s never too late for adults to develop mindsight, because we can always rethink our childhoods, gain a new understanding of them, and thus avoid repeating the mistakes of the past with our own children.</p>
<p>When I spoke with Siegel recently, he described how he watched a 90-year-old woman in therapy learn ways of talking about her own and others&rsquo; emotions, after a lifetime of denying them. The process, he says, started by revisiting her childhood, when &ldquo;she would come home sad and she would be punished for not being more upbeat,&rdquo; which created a person who was good at focusing on behavior and bad at perceiving feelings. But when Siegel helped this woman see how her habits of mind were shaped in childhood, she was able to free herself from their grip.</p>
<p>&ldquo;You can make sense of what has happened to you,&rdquo; says Siegel, &ldquo;and become freer from these prisons of the past that really constrain so many people.&rdquo;</p>
<p>Other scientists have conducted research that validates Siegel&rsquo;s ideas. For example, Joseph LeDoux, a neuroscientist at New York University and perhaps the world&rsquo;s leading expert on emotional memory, has found that whenever we bring to mind a strong emotional memory and think about it differently than we had before, it actually gets chemically recorded in the brain in a whole new way. A process of introspection can actually change the way that memory is imprinted on our brains, providing a neural basis to lasting changes in our behaviors and habits of mind.</p>
<p>And just as our relationships with our parents shape our neural circuitry, so too can our adult relationships help rewire us for connection and security. Siegel points out that our relationships as adults can &ldquo;reparent&rdquo; us. For example, if someone who was not given a secure base in childhood marries someone who was, research shows that that shaky person will gradually become more secure.</p>
<p>&ldquo;Research absolutely demonstrates that if you take the time to make sense of what happened to you, then you can free yourself up to develop your own sense of security inside of you, and also have children who have a secure attachment to you,&rdquo; says Siegel. It&rsquo;s a hopeful message: No matter what happened to us in childhood, we never stop growing.</p>
<p><strong>&#8211; Daniel Goleman, Ph.D.</strong>, is the author of the bestsellers Emotional Intelligence and Social Intelligence. His website is <a href="http://www.danielgoleman.info/" target="_blank">www.danielgoleman.info</a>. Goleman&rsquo;s full conversation with Daniel Siegel can be heard as part of the audio series Wired to Connect: Dialogues on Social Intelligence, available through <a href="http://www.morethansound.net" target="_blank">More than Sound Productions</a>.</p>
<p>We bring you this post thanks to our collaboration with <a class="l" href="http://greatergood.berkeley.edu/greatergood/" target="_blank">Greater Good Magazine</a>, a UC-Berkeley-based quarterly magazine that highlights ground breaking scientific research into the roots of compassion and altruism.</p>
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		<title>Lifelong Learning and New Neurons in Adults</title>
		<link>http://www.sharpbrains.com/blog/2007/05/25/lifelong-learning-and-new-neurons-in-adults/</link>
		<comments>http://www.sharpbrains.com/blog/2007/05/25/lifelong-learning-and-new-neurons-in-adults/#comments</comments>
		<pubDate>Fri, 25 May 2007 19:35:16 +0000</pubDate>
		<dc:creator>Alvaro Fernandez</dc:creator>
				<category><![CDATA[Cognitive Neuroscience]]></category>
		<category><![CDATA[Health & Wellness]]></category>
		<category><![CDATA[altruism]]></category>
		<category><![CDATA[Brain-Fitness]]></category>
		<category><![CDATA[Brain-health]]></category>
		<category><![CDATA[compassion]]></category>
		<category><![CDATA[dana-foundation]]></category>
		<category><![CDATA[Daniel-Siegel]]></category>
		<category><![CDATA[George-Lucas]]></category>
		<category><![CDATA[interpersonal-neurobiology]]></category>
		<category><![CDATA[Joseph-LeDoux]]></category>
		<category><![CDATA[Lifelong-learning]]></category>
		<category><![CDATA[Mind-Fitness]]></category>

		<guid isPermaLink="false">http://www.sharpbrains.com/blog/2007/05/25/lifelong-learning-and-new-neurons-in-adults/</guid>
		<description><![CDATA[Very interesting new study, Critical Period Plasticity of Adult-Born Neurons, published in the journal Neuron by a team of Johns Hopkins University School of Medicine researchers. The press release New Adult Brain Cells May Be Central To Lifelong LearningÂ contains a good summary (the bold format is mine):

&#8220;The steady formation of new brain cells in adults [...]]]></description>
			<content:encoded><![CDATA[<p>Very interesting new study, <a href="http://www.neuron.org/content/article/abstract?uid=PIIS0896627307003340" target="_blank">Critical Period Plasticity of Adult-Born Neurons</a>, published in the journal <em>Neuron</em> by a team of Johns Hopkins University School of Medicine researchers. The press release <a id="r-0_1116616943" href="http://www.sciencedaily.com/releases/2007/05/070523124407.htm" target="_blank">New Adult Brain Cells May Be Central To Lifelong Learning</a>Â contains a good summary (the bold format is mine):</p>
<ul>
<li>&#8220;The steady formation of new brain cells in adults may represent more than merely a patching up of aging brains, a new study has shown.&#8221;</li>
<li>&#8220;The new adult brain cells may serve to <strong>give the adult brain the same kind of learning ability that young brains have</strong> while still allowing the existing, mature circuitry to maintain stability.&#8221;</li>
<li>&#8220;The researchers found that the new adult neurons showed a pattern of changing plasticity very similar to that seen in brain cells in newborn animals. That is, the <strong>new adult brain cells showed a &#8220;critical period&#8221;</strong> in which they were highly plastic before they settled into the less plastic properties of mature brain cells. In newborn animals, such a critical period enables an important, early burst of <strong>wiring of new brain circuitry with experience</strong>.&#8221;</li>
<li>&#8220;The researchers also observed in the new adult neurons anatomical evidence of the same kind of formation of new connections that take place in the brains of newborns as they <strong>wire new pathways in response to experience</strong>.&#8221;</li>
<li>&#8220;They concluded that &#8220;adult neurogenesis may represent not merely a replacement mechanism for lost neurons, but instead an<strong> ongoing developmental process that continuously rejuvenates the mature nervous system by offering expanded capacity of plasticity in response to experience throughout life.&#8221;</strong></li>
</ul>
<p><strong>In short:</strong> not only do we know today that the adult brain is capable of creating new neurons, but this shows that our experience influences what happens to those neurons once created. Pretty revolutionary understanding, that still needs to permeate through society and influence our lifestyles and habits.</p>
<p>Some related posts:</p>
<ul>
<li><a title="Permanent Link to Brain Fitness Glossary" href="http://www.sharpbrains.com/blog/2007/01/31/brain-fitness-glossary/" rel="bookmark"><font color="#ff6c00">Brain Fitness Glossary</font></a></li>
<li><a title="Permanent Link to Want to Improve Memory? Strengthen Your Synapses." href="http://www.sharpbrains.com/blog/2007/01/10/want-to-improve-memory-strengthen-your-synapses/" rel="bookmark"><font color="#ff6c00">Want to Improve Memory? Strengthen Your Synapses.</font></a></li>
<li><a title="Permanent Link to Brain Exercise FAQs" href="http://www.sharpbrains.com/blog/2007/04/03/brain-exercise-faqs/" rel="bookmark"><font color="#ff6c00">Brain Exercise FAQs</font></a></li>
<li><a title="Permanent Link to Easy Steps to Improve Your Brain Health Now" href="http://www.sharpbrains.com/blog/2007/04/11/easy-steps-to-improve-your-brain-health-now/" rel="bookmark"><font color="#ff6c00">Easy Steps to Improve Your Brain Health Now</font></a></li>
</ul>
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