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	<title>SharpBrains</title>
	<link>http://www.sharpbrains.com</link>
	<description>Brain Fitness and Cognitive Health news</description>
	<pubDate>Wed, 07 Jan 2009 20:45:53 +0000</pubDate>
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  <link>http://www.sharpbrains.com</link>
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  <title>SharpBrains</title>
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		<item>
		<title>Brain Gyms a new industry?</title>
		<link>http://www.sharpbrains.com/blog/2009/01/07/brain-gyms-a-new-industry/</link>
		<comments>http://www.sharpbrains.com/blog/2009/01/07/brain-gyms-a-new-industry/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 20:45:53 +0000</pubDate>
		<dc:creator>Alvaro Fernandez</dc:creator>
		
	<dc:subject>Brain Fitness Industry</dc:subject><dc:subject>Brain Fitness</dc:subject><dc:subject>brain fitness industry</dc:subject><dc:subject>brain fitness market</dc:subject><dc:subject>brain gyms</dc:subject><dc:subject>Calgary</dc:subject><dc:subject>Canada</dc:subject>
		<guid isPermaLink="false">http://www.sharpbrains.com/blog/2009/01/07/brain-gyms-a-new-industry/</guid>
		<description><![CDATA[The Calgary Harald and other Canadian papers bring a good article:
'Brain gyms' a new industry
I'd only add that the revenue figures suggest we are really talking about a highly-dynamic and growing &#34;baby-market&#34;, which one day (hopefully, soon enough for all of us to benefit) will mature to become a real &#34;industry&#34;.  We see very positive [...]]]></description>
			<content:encoded><![CDATA[<p>The Calgary Harald and other Canadian papers bring a good article:</p>
<p><a target="_blank" href="http://www.calgaryherald.com/news/Brain%2bgyms%2bindustry/1148528/story.html">'Brain gyms' a new industry</a></p>
<p>I'd only add that the revenue figures suggest we are really talking about a highly-dynamic and growing &quot;baby-market&quot;, which one day (hopefully, soon enough for all of us to benefit) will mature to become a real &quot;industry&quot;.  We see very positive signs, but there is still a lot of (mentally stimulating) work to do.
</p>
<a href="http://www.sharpbrains.com/tag/brain-fitness" rel="tag">Brain Fitness</a>, <a href="http://www.sharpbrains.com/tag/brain-fitness-industry" rel="tag">brain fitness industry</a>, <a href="http://www.sharpbrains.com/tag/brain-fitness-market" rel="tag">brain fitness market</a>, <a href="http://www.sharpbrains.com/tag/brain-gyms" rel="tag">brain gyms</a>, <a href="http://www.sharpbrains.com/tag/calgary" rel="tag">Calgary</a>, <a href="http://www.sharpbrains.com/tag/canada" rel="tag">Canada</a>]]></content:encoded>
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		<title>NeuroActive Bike at Lady of America fitness centers</title>
		<link>http://www.sharpbrains.com/blog/2009/01/06/neuroactive-bike-at-lady-of-america-fitness-centers/</link>
		<comments>http://www.sharpbrains.com/blog/2009/01/06/neuroactive-bike-at-lady-of-america-fitness-centers/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 20:45:53 +0000</pubDate>
		<dc:creator>Alvaro Fernandez</dc:creator>
		
	<dc:subject>Health &amp; Wellness</dc:subject>
	<dc:subject>Brain Fitness Industry</dc:subject><dc:subject>3D visuo spatial skills</dc:subject><dc:subject>arithmetic</dc:subject><dc:subject>Bergeron</dc:subject><dc:subject>Brain Center America</dc:subject><dc:subject>brain fitness podcasts</dc:subject><dc:subject>Brain games</dc:subject><dc:subject>brain stimulating exercises</dc:subject><dc:subject>Brain Training</dc:subject><dc:subject>concentration</dc:subject><dc:subject>exercise bikes</dc:subject><dc:subject>fitness centers</dc:subject><dc:subject>health clubs</dc:subject><dc:subject>Lady of America</dc:subject><dc:subject>memory of names and faces</dc:subject><dc:subject>mental exercise</dc:subject><dc:subject>NeuroActive</dc:subject><dc:subject>neuroactive bike</dc:subject><dc:subject>NeuroActive program</dc:subject><dc:subject>Neurogenesis</dc:subject><dc:subject>Neurons</dc:subject><dc:subject>Physical Exercise</dc:subject><dc:subject>train your brain</dc:subject><dc:subject>universities</dc:subject><dc:subject>word naming</dc:subject>
		<guid isPermaLink="false">http://www.sharpbrains.com/blog/2009/01/06/neuroactive-bike-at-lady-of-america-fitness-centers/</guid>
		<description><![CDATA[NeuroActive Bike: America’s First and Only Mind-Body Fitness Equipment Launched at Lady of America Fitness Centers (press release)
- &#34;The patent-pending bike,        engineered by Dr. Bergeron and BCA (Brain Center America)’s international team of brain        specialists, makes its U.S. debut this month [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.businesswire.com/news/google/20090106005490/en&#038;cid=1287479935">NeuroActive Bike: America’s First and Only Mind-Body Fitness Equipment Launched at Lady of America Fitness Centers</a> (press release)</p>
<blockquote><p>- &quot;The patent-pending bike,        engineered by Dr. Bergeron and BCA (Brain Center America)’s international team of brain        specialists, makes its U.S. debut this <img align="right" id="image1691" alt="NeuroActive Bike" src="http://www.sharpbrains.com/wordpress/wp-content/uploads/2009/01/neuroactivebike_bca.thumbnail.jpg" />month at Lady of America (LOA)        fitness centers.&quot;</p>
<p>- &quot;Users of the NeuroActive Bike may select from 22 brain-stimulating        exercises that train different parts of the brain, including: memory of        names and faces, 3D visuo-spatial skills, concentration, word naming and        arithmetic. As they pedal, they manipulate a wireless mouse to interact        with the computer and complete the NeuroActive Program&quot;</p></blockquote>
<p>In our 2008 market report we offered <a rel="bookmark" title="Permanent Link to Top 10 Brain Training Future Trends" href="http://www.sharpbrains.com/blog/2008/07/23/top-10-brain-training-future-trends/">Top 10 Brain Training Future Trends</a>, including:</p>
<blockquote><p>&quot;2. <strong>Physical and mental exercise will be better integrated</strong>. Physical exercise has been shown to increase the rate of neurogenesis, whereas mental exercise helps ensure the survival of any newly created neurons. Today both activities usually take place in very different settings: the former, in health clubs, the later, in universities. We predict that the borders between them will become more diffuse. Expect new programs such as brain fitness podcasts that allow us to train working memory as we jog or exercise bikes with built-in brain games.&quot;</p></blockquote>
<blockquote />
<a href="http://www.sharpbrains.com/tag/3d-visuo-spatial-skills" rel="tag">3D visuo spatial skills</a>, <a href="http://www.sharpbrains.com/tag/arithmetic" rel="tag">arithmetic</a>, <a href="http://www.sharpbrains.com/tag/bergeron" rel="tag">Bergeron</a>, <a href="http://www.sharpbrains.com/tag/brain-center-america" rel="tag">Brain Center America</a>, <a href="http://www.sharpbrains.com/tag/brain-fitness-podcasts" rel="tag">brain fitness podcasts</a>, <a href="http://www.sharpbrains.com/tag/brain-games" rel="tag">Brain games</a>, <a href="http://www.sharpbrains.com/tag/brain-stimulating-exercises" rel="tag">brain stimulating exercises</a>, <a href="http://www.sharpbrains.com/tag/brain-training" rel="tag">Brain Training</a>, <a href="http://www.sharpbrains.com/tag/concentration" rel="tag">concentration</a>, <a href="http://www.sharpbrains.com/tag/exercise-bikes" rel="tag">exercise bikes</a>, <a href="http://www.sharpbrains.com/tag/fitness-centers" rel="tag">fitness centers</a>, <a href="http://www.sharpbrains.com/tag/health-clubs" rel="tag">health clubs</a>, <a href="http://www.sharpbrains.com/tag/lady-of-america" rel="tag">Lady of America</a>, <a href="http://www.sharpbrains.com/tag/memory-of-names-and-faces" rel="tag">memory of names and faces</a>, <a href="http://www.sharpbrains.com/tag/mental-exercise" rel="tag">mental exercise</a>, <a href="http://www.sharpbrains.com/tag/neuroactive" rel="tag">NeuroActive</a>, <a href="http://www.sharpbrains.com/tag/neuroactive-bike" rel="tag">neuroactive bike</a>, <a href="http://www.sharpbrains.com/tag/neuroactive-program" rel="tag">NeuroActive program</a>, <a href="http://www.sharpbrains.com/tag/neurogenesis" rel="tag">Neurogenesis</a>, <a href="http://www.sharpbrains.com/tag/neurons" rel="tag">Neurons</a>, <a href="http://www.sharpbrains.com/tag/physical-exercise" rel="tag">Physical Exercise</a>, <a href="http://www.sharpbrains.com/tag/train-your-brain" rel="tag">train your brain</a>, <a href="http://www.sharpbrains.com/tag/universities" rel="tag">universities</a>, <a href="http://www.sharpbrains.com/tag/word-naming" rel="tag">word naming</a>]]></content:encoded>
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		<item>
		<title>Brain Fitness Marketplace: new section</title>
		<link>http://www.sharpbrains.com/blog/2009/01/06/brain-fitness-marketplace-new-section/</link>
		<comments>http://www.sharpbrains.com/blog/2009/01/06/brain-fitness-marketplace-new-section/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 20:30:15 +0000</pubDate>
		<dc:creator>Alvaro Fernandez</dc:creator>
		
	<dc:subject>Uncategorized</dc:subject>
	<dc:subject>Brain Fitness Industry</dc:subject><dc:subject>Brain Fitness</dc:subject><dc:subject>brain fitness marketplace</dc:subject><dc:subject>brain fitness products</dc:subject><dc:subject>brain fitness services</dc:subject><dc:subject>brain fitness software</dc:subject>
		<guid isPermaLink="false">http://www.sharpbrains.com/blog/2009/01/06/brain-fitness-marketplace-new-section/</guid>
		<description><![CDATA[Starting this month we will cover interesting new brain fitness products &#038; services on a regular basis, both via this blog and via our monthly newsletter (you can subscribe at the top of the page).
Please note that we do not endorse any products, or make any comment on their validity or supporting research, by covering [...]]]></description>
			<content:encoded><![CDATA[<p>Starting this month we will cover interesting new brain fitness products &#038; services on a regular basis, both via this blog and via our monthly newsletter (you can subscribe at the top of the page).</p>
<p>Please note that we do not endorse any products, or make any comment on their validity or supporting research, by covering them in our blog &#038; newsletter.  We will mention whatever we think, from an editorial point of view, is noteworthy from a research, commercial, or innovation perspective, since we have seen that many people rely on SharpBrains to stay abreast of developments in the field.</p>
<p>if you are interested in a deeper exploration on the specific research and business drivers behind different companies and products, we suggest you consider acquiring our <a title="Permanent Link to Report: State of the Market 2008" rel="bookmark" href="http://www.sharpbrains.com/market-report/flagship-state-of-the-market-2008/">Report on the State of the Brain Fitness Software Market 2008.</a></p>
<p>Note: We will categorize relevant posts as &quot;Brain Fitness Industry&quot;.
</p>
<a href="http://www.sharpbrains.com/tag/brain-fitness" rel="tag">Brain Fitness</a>, <a href="http://www.sharpbrains.com/tag/brain-fitness-marketplace" rel="tag">brain fitness marketplace</a>, <a href="http://www.sharpbrains.com/tag/brain-fitness-products" rel="tag">brain fitness products</a>, <a href="http://www.sharpbrains.com/tag/brain-fitness-services" rel="tag">brain fitness services</a>, <a href="http://www.sharpbrains.com/tag/brain-fitness-software" rel="tag">brain fitness software</a>]]></content:encoded>
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		<title>Are videogames good for YOU? Depends on who YOU are</title>
		<link>http://www.sharpbrains.com/blog/2008/12/28/are-videogames-good-for-you-arthur-kramer-posits/</link>
		<comments>http://www.sharpbrains.com/blog/2008/12/28/are-videogames-good-for-you-arthur-kramer-posits/#comments</comments>
		<pubDate>Sun, 28 Dec 2008 19:54:11 +0000</pubDate>
		<dc:creator>Alvaro Fernandez</dc:creator>
		
	<dc:subject>Uncategorized</dc:subject>
	<dc:subject>Cognitive Neuroscience</dc:subject>
	<dc:subject>Health &amp; Wellness</dc:subject>
	<dc:subject>Brain Fitness Industry</dc:subject>
	<dc:subject>Neuroscience Interview Series</dc:subject><dc:subject>Arthur Kramer</dc:subject><dc:subject>attention</dc:subject><dc:subject>cognitive decline</dc:subject><dc:subject>computer games</dc:subject><dc:subject>executive control</dc:subject><dc:subject>maintain independent living</dc:subject><dc:subject>memory</dc:subject><dc:subject>mental rotation</dc:subject><dc:subject>older adults</dc:subject><dc:subject>Rise of Nations</dc:subject><dc:subject>task switching</dc:subject><dc:subject>video game playing</dc:subject><dc:subject>videogames</dc:subject><dc:subject>visual short term memory</dc:subject><dc:subject>Working memory</dc:subject>
		<guid isPermaLink="false">http://www.sharpbrains.com/blog/2008/12/28/are-videogames-good-for-you-arthur-kramer-posits/</guid>
		<description><![CDATA[Two recent scientific studies published by Dr. Arthur Kramer and colleagues present fascinating results. The two studies are:
1) Basak C, et al &#34;Can training in a real-time strategy video game attenuate cognitive decline in older adults?&#34; Psychol Aging 2008; DOI: 10.1037/a0013494.
2) Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M. &#038; Gratton, G. [...]]]></description>
			<content:encoded><![CDATA[<p>Two recent scientific studies published by Dr. Arthur Kramer and colleagues present <img align="right" id="image1685" alt="Rise of Nations Arthur Kramer" style="margin: 10px" src="http://www.sharpbrains.com/wordpress/wp-content/uploads/2008/12/risenations.thumbnail.jpg" />fascinating results. The two studies are:</p>
<blockquote><p>1) Basak C, et al &quot;Can training in a real-time strategy video game attenuate cognitive decline in older adults?&quot; <em>Psychol Aging</em> 2008; DOI: 10.1037/a0013494.</p>
<p>2) Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M. &#038; Gratton, G. (2008) The effects of video game playing on attention, memory, and executive control. <em>Acta Psychologica, 129</em>, 387-398.</p></blockquote>
<p>Let's first review the first study, a landmark experiment in that it showed wide and significant cognitive benefits in adults over 60 years old who played a strategy videogame (Rise of Nations) for 23 hours.</p>
<p><a target="_blank" href="http://www.telegraph.co.uk/scienceandtechnology/technology/technologyreviews/videogamereviewsandpreviews/3708754/Playing-computer-games-improves-brain-power-of-older-adults-claim-scientists.html">Playing computer games improves brain power of older adults, claim scientists</a> (Telegraph)</p>
<blockquote><p>- The team at the University of Illinois recruited 40 adults over 60 years old, half of whom were asked to play a computer game called Rise of Nations, a role-playing game in which you have to build your own empire.</p>
<p>- Game players have to build cities, feed and employ their people, maintain an    adequate military and expand their territory.</p>
<p>- Both groups were assessed before, during and after the video game training on    a variety of tests.</p>
<p>- As a group, the &quot;gamers&quot; became significantly better – and faster – at <a id="more-1681"></a>switching between tasks as compared to the comparison group. Their working memory, as reflected in the tests, was also significantly improved and their reasoning ability was enhanced.</p></blockquote>
<p>Really remarkable results.</p>
<p>The second study, in contrast, found no comparable cognitive benefits for college students in their early 20s who played the same game for the same number of hours, regardless of whether they play videogames often or don't.<br />
How come this contrast?</p>
<p>In order to better understand this, we contacted Arthur Kramer and asked him to elaborate on what he told us in our first interview. Let's first review <a title="Permanent Link to Art Kramer on Why We Need Walking Book Clubs" rel="bookmark" href="http://www.sharpbrains.com/blog/2008/06/25/art-kramer-on-why-we-need-walking-book-clubs/">what we discussed in June</a>:</p>
<blockquote><p><strong>Question (me): Tell us more about your work with cognitive training for older adults.</strong></p>
<p>Answer (Prof Kramer): We have now a study in press where we evaluate the effect of a commercially available strategy videogame on older adults’ cognition.</p>
<p>Let me first give some context. It seems clear that, as we age, our so-called crystallized abilities remain pretty stable, whereas the so-called fluid abilities decline. One particular set of fluid abilities are called executive functions, which deal with executive control, planning, dealing with ambiguity, prioritizing, multi-tasking. These skills are crucial to maintain independent living.</p>
<p>In this study, we examined whether playing strategy-based video game can train those executive functions and improve them. We showed that playing a strategy-based videogame (Rise of Nations Gold Edition) can result in not only becoming a better videogame player but it transferred to untrained executive functions. We saw a significant improvement in task switching, working memory, visual short-term memory, and mental rotation. And some, but more limited, benefits in inhibition and reasoning.</p>
<p>I can share a few details on the study: the average age was 69 years, and the experiment required around 23 hours of training time. We only included individuals who had played videogames 0 hours/ week for the last 2 years.</p>
<p><strong>That last criteria is interesting. We typically say that good “brain exercise” requires novelty, variety and challenge. So, if you take adults who are 69-years-old and haven’t played a videogame in 2 years, how do you know if the benefit comes from the particular videogame they played vs. just the value of dealing with a new and complex task?</strong></p>
<p>That’s a great question. The reality is that we don’t know, since we had a “waiting list” control group. In the future perhaps we should compare different videogames or other mentally stimulating activities against each other and see what method is the most efficient. Perhaps the National Institutes on Health may be interested in funding such research.</p>
<p><strong>In any case, your study reinforces an important point: older brains can, and do, learn new skills.</strong></p>
<p>Yes. The rate of learning by older adults may be slower, and they may benefit from more explicit instruction and technology training, but, as a society, it is a massive waste of talent not to ensure older adults remain active and productive.</p>
<p>Full interview: <a title="Permanent Link to Art Kramer on Why We Need Walking Book Clubs" rel="bookmark" href="http://www.sharpbrains.com/blog/2008/06/25/art-kramer-on-why-we-need-walking-book-clubs/">here</a></p></blockquote>
<p>And below are his answers to my new questions last week, after both studies were published.</p>
<p><strong>What may, in your view, explain the different effect of Rise of Nations on non-gamers,  contrasting both studies?</strong><br />
Certainly one of the most notable between our two studies was the age of the study participants – with young adults serving as subjects in the Acta Psychologica paper and older adults serving as subjects in the Psychology &#038; Aging study.   We observed training benefits for the older but not for the younger adults.  There are several reasons why this might have been the case.  First, older adults perform more poorly on the target abilities that we were trying to train – that is executive control processes – than younger adults.  So it might be the case that video game training benefits are more readily observed for cognitive processes that are somewhat degraded.  Second, while it is quite easy to find older adults who have never played video games (and especially strategy-based games like Rise Of Nations) it is very difficult to find completely naïve younger adults (although the younger adults subjects in our study did play video games less than 1 hour per week).  So it is conceivable that video game training based gains might be more readily observed the less experience that someone has with video games.  These seem to be the most likely reasons for the different effects in the two studies.</p>
<p><strong>What is the main implication from both studies combined/ what  do we know today that we didn't know 3 months ago? </strong><br />
First, I think that our results suggest promise with regard to video game playing and older adults cognition.  However, given, to my knowledge, this is the first attempt to improve executive control abilities of older adults via strategy-based video game playing certainly additional studies should be conducted to further explore this relationship, particularly with real-world tasks as transfer tasks. Second, the results of our study with younger adults suggest that caution is in order with regard to assuming that video game training will enhancing, perceptual, attentional and cognitive abilities of young people.  Clearly, there are important boundary conditions of such relationships that we don’t yet know.
</p>
<a href="http://www.sharpbrains.com/tag/arthur-kramer" rel="tag">Arthur Kramer</a>, <a href="http://www.sharpbrains.com/tag/attention" rel="tag">attention</a>, <a href="http://www.sharpbrains.com/tag/cognitive-decline" rel="tag">cognitive decline</a>, <a href="http://www.sharpbrains.com/tag/computer-games" rel="tag">computer games</a>, <a href="http://www.sharpbrains.com/tag/executive-control" rel="tag">executive control</a>, <a href="http://www.sharpbrains.com/tag/maintain-independent-living" rel="tag">maintain independent living</a>, <a href="http://www.sharpbrains.com/tag/memory" rel="tag">memory</a>, <a href="http://www.sharpbrains.com/tag/mental-rotation" rel="tag">mental rotation</a>, <a href="http://www.sharpbrains.com/tag/older-adults" rel="tag">older adults</a>, <a href="http://www.sharpbrains.com/tag/rise-of-nations" rel="tag">Rise of Nations</a>, <a href="http://www.sharpbrains.com/tag/task-switching" rel="tag">task switching</a>, <a href="http://www.sharpbrains.com/tag/video-game-playing" rel="tag">video game playing</a>, <a href="http://www.sharpbrains.com/tag/videogames" rel="tag">videogames</a>, <a href="http://www.sharpbrains.com/tag/visual-short-term-memory" rel="tag">visual short term memory</a>, <a href="http://www.sharpbrains.com/tag/working-memory" rel="tag">Working memory</a>]]></content:encoded>
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		<title>The Overflowing Brain: Most Important Book of 2008</title>
		<link>http://www.sharpbrains.com/blog/2008/12/27/the-overflowing-brain-most-important-book-of-2008/</link>
		<comments>http://www.sharpbrains.com/blog/2008/12/27/the-overflowing-brain-most-important-book-of-2008/#comments</comments>
		<pubDate>Sat, 27 Dec 2008 22:22:02 +0000</pubDate>
		<dc:creator>Alvaro Fernandez</dc:creator>
		
	<dc:subject>Cognitive Neuroscience</dc:subject>
	<dc:subject>Peak Performance</dc:subject>
	<dc:subject>Education</dc:subject>
	<dc:subject>Professional Development</dc:subject>
	<dc:subject>Health &amp; Wellness</dc:subject>
	<dc:subject>ADD/ADHD</dc:subject>
	<dc:subject>Brain Fitness Industry</dc:subject>
	<dc:subject>Author Speaks Series</dc:subject><dc:subject>attention deficit trait</dc:subject><dc:subject>brain</dc:subject><dc:subject>brain capacity</dc:subject><dc:subject>brain fitness training</dc:subject><dc:subject>brain overload</dc:subject><dc:subject>Brain Training</dc:subject><dc:subject>cognitive</dc:subject><dc:subject>cognitive abilities</dc:subject><dc:subject>cognitive ability</dc:subject><dc:subject>Cognitive Age</dc:subject><dc:subject>cognitive fitness</dc:subject><dc:subject>Cognitive Neuroscience</dc:subject><dc:subject>Edward Hallowell</dc:subject><dc:subject>fluid intelligence</dc:subject><dc:subject>information age</dc:subject><dc:subject>neuroscience</dc:subject><dc:subject>Stockholm Brain Institute</dc:subject><dc:subject>the overflowing brain</dc:subject><dc:subject>Torkel Klingberg</dc:subject><dc:subject>Working memory</dc:subject>
		<guid isPermaLink="false">http://www.sharpbrains.com/blog/2008/12/27/the-overflowing-brain-most-important-book-of-2008/</guid>
		<description><![CDATA[We have tracked for several years the scientific studies published by Torkel Klingberg and colleagues, often wondering aloud, &#34;when will educators, health professionals, executives and mainstream society come to appreciate the potential we have in front of  us to enhance our brains and improve our cognitive functions?&#34;
Dr. Klingberg has just published a very stimulating popular [...]]]></description>
			<content:encoded><![CDATA[<p>We have <a rel="bookmark" title="Permanent Link to Working Memory Training and RoboMemo: Interview with Dr. Torkel Klingberg" href="http://www.sharpbrains.com/blog/2006/09/25/working-memory-training-and-robomemo-interview-with-dr-torkel-klingberg/">tracked for several years</a> the scientific studies published by Torkel Klingberg and colleagues, often wondering aloud, &quot;when will educators, health professionals, executives and mainstream society come to appreciate the potential we have in front of  us to enhance our brains and improve our cognitive functions?&quot;</p>
<p>Dr. Klingberg has just published a very stimulating <img align="right" id="image1642" alt="the Overflowing Brain by Torkel Klingsberg" style="margin: 10px" src="http://www.sharpbrains.com/wordpress/wp-content/uploads/2008/11/51hgrurn6zl_bo2204203200_pisitb-sticker-arrow-clicktopright35-76_aa240_sh20_ou01_.thumbnail.jpg" />popular science book, <em><a target="_blank" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2FOverflowing-Brain-Information-Overload-Working%2Fdp%2F0195372883&#038;tag=sharpbrains-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325">The Overflowing Brain</a><img width="1" height="1" border="0" style="border: medium none  ! important; margin: 0px ! important" src="http://www.assoc-amazon.com/e/ir?t=sharpbrains-20&#038;l=ur2&#038;o=1" /></em>,  that should help in precisely that direction. Given the importance of the topic, and the quality of the book, we have named  <em><a target="_blank" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2FOverflowing-Brain-Information-Overload-Working%2Fdp%2F0195372883&#038;tag=sharpbrains-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325">The Overflowing Brain: Information Overload and the Limits of Working Memory</a><img width="1" height="1" border="0" style="border: medium none  ! important; margin: 0px ! important" src="http://www.assoc-amazon.com/e/ir?t=sharpbrains-20&#038;l=ur2&#038;o=1" /></em>   <strong>The SharpBrains Most Important Book of 2008</strong>, and asked Dr. Klingberg to write a brief article to introduce his research and book to you. Below you have. Enjoy!</p>
<p align="center">---</p>
<p align="center"><strong>Research and Tools to Thrive in the Cognitive Age</strong></p>
<p align="center">By Dr. Torkel Klingberg</p>
<p><strong>Do we all have attention deficits?</strong></p>
<p>The information age has provided us with high technology which fills our days with an ever increasing amount of information and distraction.  We are constantly flooded with on-the-go emails, phone calls, advertisements and text-messages and we try to cope with the increasing pace by multi tasking. A survey of workplaces in the United States found that the personnel were interrupted and distracted roughly every three minutes and that people working on a computer had on average eight windows open at the same time. There is no tendency for this to slow down; the amount and complexity of information continually increases</p>
<p>The most pressing concerns with this environment are: how do we deal with the daily influx of information that our inundated mental capacities are faced with? At what point does our stone-age brain become insufficient? Will we be able to train our brains effectively to increase brain capacity in order to <a id="more-1684"></a>stay in-step with our inexorable lifestyles?  Or will we be stricken with attention deficits because of brain overload?</p>
<p>In his article “Overloaded Circuits: Why Smart People Underperform,” psychiatrist Edward Hallowell coins the term “attention deficit trait” to characterize the situation in which so many of us find ourselves. This is not a new diagnosis of any use to doctors, but rather a description of the mental state that information technology, a faster pace, and changing work patterns have induced. Some would call it a lifestyle.</p>
<p>The point of Hallowell’s term is that it illustrates how the modern work situation, with its pace and simultaneous demands, often gives us the feeling of having attention difficulties and of not quite having the capacity to do our jobs. Our brains are being flooded. But is it really the case that the information society generally impairs people’s attentional abilities? What are attentional abilities, anyway, and exactly what in our complex work situations is mentally demanding?</p>
<p><strong>Cognitive Demands in the Information Age</strong></p>
<p>In my book “<em><a target="_blank" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2FOverflowing-Brain-Information-Overload-Working%2Fdp%2F0195372883&#038;tag=sharpbrains-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325">The Overflowing Brain: Information Overload and the Limits of Working Memory</a><img width="1" height="1" border="0" style="border: medium none  ! important; margin: 0px ! important" src="http://www.assoc-amazon.com/e/ir?t=sharpbrains-20&#038;l=ur2&#038;o=1" /></em>” I try to pinpoint the nature of the cognitive demands of modern life and the psychological and neural basis of our capacity limitations.  One demand factor in our working lives is the incessant distractions: all the impressions that buzz around us like mosquitoes and make it hard for us to concentrate on what we’re doing. The torrent of information increases not only the volume of data we’re expected to take in but also the volume we need to shut out.</p>
<p>Another important demand factor is multitasking, which is the quick and easy solution for all those who want to get more done in less time. However, doing (or at least trying to do) several tasks simultaneously is one of our most demanding everyday activities. Running on a treadmill while watching TV usually isn’t too taxing, nor is chewing gum while walking in a straight line. But even such a mundane situation as talking on a cell phone while driving is not as easy as we’d like to think. Apart from the fact that it’s difficult to hold the wheel and shift gears with the same hand, or to keep our eyes on the road and on the phone’s display at the same time, there’s something in the mentally demanding task of telephoning that makes us worse drivers.</p>
<p>Information overload, distractions and multitasking are probably the most important factors in making the information age so cognitively demanding are.</p>
<p><strong>The Role of Working Memory: challenges and opportunities</strong></p>
<p>There are plenty of indications that those three factors are loading on our working memory capacity, which is our capacity to hold on to relevant information for short periods of time. The problem is that our working memory capacity is  a scarce resource. The increase in information load thus meets a biological constraint in how much we can handle. A question that has always fascinated me is how this capacity constraint is wired in our brain, and if we can in some way increase this capacity, and this question is a thread that I follow throughout the book.</p>
<p>In the research that my colleagues and I have done at the Karolinska Institute in Stockholm, we have shown that training on working memory tasks, close or above the limit of our capacity, can improve our working memory. This improvement is not only confined to the trained tasks, but generalizes to other cognitive tasks requiring working memory and control of attention. We have also shown that this training improves the ability to focus in everyday life. The working memory capacity limitation is not immutable, but actually possible to stretch.</p>
<p>Furthermore, it is possible that the increasing information load not only is harmless, but might actually improve our cognitive abilities through improvement of working memory. The now well known Flynn effect tells us that fluid intelligence is increasing, presumably due to environmental demands on cognition. The most important cognitive demands of modern life relates to working memory, and the most important cognitive function underlying fluid intelligence is working memory capacity. The way environmental demands improves fluid intelligence might thus be through improvement on working memory capacity.</p>
<p>In other words, modern life itself may help make us more cognitively able. And emerging tools may enhance our abilities and better prepare us for the demands of the Information Age.</p>
<p><strong>Reflections for the Future</strong></p>
<p>Training our brains might thus be a way to keep up with the increasing demands of the information age. This might be especially relevant for those of us that are over 25 years of age, when working memory capacity starts to decline year by year, at the same time as the demands increase. In my book I, half jokingly, suggested that in the future we might see company-funded cognitive fitness training for employees. It was with a certain satisfaction that I recently read in SharpBrains blog about a <a rel="bookmark" title="Permanent Link to Brain Training New Frontier: Ice Hockey!" href="http://www.sharpbrains.com/blog/2008/12/18/brain-training-new-frontier-ice-hockey/">new initiative by the USA Ice Hockey league</a> to provide computerized cognitive training -focused on important perception and decision-making skills-  to its players.</p>
<p>In the future we might be as aware of cognitive function as we know are obsessed with calories, diets, glycemic index and cardiovascular training, and brain training might be a part of our every day life.</p>
<p><img align="left" id="image1683" alt="Torkel Klingberg" style="margin: 10px" src="http://www.sharpbrains.com/wordpress/wp-content/uploads/2008/12/torkel_s.thumbnail.jpg" />-- <strong>Dr. Torkel Klingberg </strong>leads the <a target="_blank" href="http://www.klingberglab.se/">Developmental Cognitive Neuroscience Lab</a> at the <a target="_blank" href="http://en.wikipedia.org/wiki/Karolinska_Institute">Karolinska Institute</a>, which is part of the <a href="http://www.stockholmbrain.se/Welcome.html">Stockholm Brain Institute</a>. He has recently written <em><a target="_blank" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2FOverflowing-Brain-Information-Overload-Working%2Fdp%2F0195372883&#038;tag=sharpbrains-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325">The Overflowing Brain: Information Overload and the Limits of Working Memory</a><img width="1" height="1" border="0" style="border: medium none  ! important; margin: 0px ! important" src="http://www.assoc-amazon.com/e/ir?t=sharpbrains-20&#038;l=ur2&#038;o=1" /></em> (Oxford University Press, November 2008).
</p>
<a href="http://www.sharpbrains.com/tag/attention-deficit-trait" rel="tag">attention deficit trait</a>, <a href="http://www.sharpbrains.com/tag/brain" rel="tag">brain</a>, <a href="http://www.sharpbrains.com/tag/brain-capacity" rel="tag">brain capacity</a>, <a href="http://www.sharpbrains.com/tag/brain-fitness-training" rel="tag">brain fitness training</a>, <a href="http://www.sharpbrains.com/tag/brain-overload" rel="tag">brain overload</a>, <a href="http://www.sharpbrains.com/tag/brain-training" rel="tag">Brain Training</a>, <a href="http://www.sharpbrains.com/tag/cognitive" rel="tag">cognitive</a>, <a href="http://www.sharpbrains.com/tag/cognitive-abilities" rel="tag">cognitive abilities</a>, <a href="http://www.sharpbrains.com/tag/cognitive-ability" rel="tag">cognitive ability</a>, <a href="http://www.sharpbrains.com/tag/cognitive-age" rel="tag">Cognitive Age</a>, <a href="http://www.sharpbrains.com/tag/cognitive-fitness" rel="tag">cognitive fitness</a>, <a href="http://www.sharpbrains.com/tag/cognitive-neuroscience" rel="tag">Cognitive Neuroscience</a>, <a href="http://www.sharpbrains.com/tag/edward-hallowell" rel="tag">Edward Hallowell</a>, <a href="http://www.sharpbrains.com/tag/fluid-intelligence" rel="tag">fluid intelligence</a>, <a href="http://www.sharpbrains.com/tag/information-age" rel="tag">information age</a>, <a href="http://www.sharpbrains.com/tag/neuroscience" rel="tag">neuroscience</a>, <a href="http://www.sharpbrains.com/tag/stockholm-brain-institute" rel="tag">Stockholm Brain Institute</a>, <a href="http://www.sharpbrains.com/tag/the-overflowing-brain" rel="tag">the overflowing brain</a>, <a href="http://www.sharpbrains.com/tag/torkel-klingberg" rel="tag">Torkel Klingberg</a>, <a href="http://www.sharpbrains.com/tag/working-memory" rel="tag">Working memory</a>]]></content:encoded>
			<wfw:commentRss>http://www.sharpbrains.com/blog/2008/12/27/the-overflowing-brain-most-important-book-of-2008/feed/</wfw:commentRss>
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		<title>Cognitive News November-December 2008</title>
		<link>http://www.sharpbrains.com/blog/2008/12/26/cognitive-news-november-december-2008/</link>
		<comments>http://www.sharpbrains.com/blog/2008/12/26/cognitive-news-november-december-2008/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 18:03:07 +0000</pubDate>
		<dc:creator>Alvaro Fernandez</dc:creator>
		
	<dc:subject>Brain Fitness Industry</dc:subject><dc:subject>Aetna</dc:subject><dc:subject>Ambien</dc:subject><dc:subject>anam</dc:subject><dc:subject>Applied Cognitive Engineering</dc:subject><dc:subject>biofeedback</dc:subject><dc:subject>blue cross</dc:subject><dc:subject>brain fitness landscape</dc:subject><dc:subject>Brain health</dc:subject><dc:subject>Brain Training</dc:subject><dc:subject>brain training games</dc:subject><dc:subject>Cigna</dc:subject><dc:subject>cognitive assessments</dc:subject><dc:subject>Cognitive Engineering</dc:subject><dc:subject>cognitive science</dc:subject><dc:subject>cognitive therapy</dc:subject><dc:subject>Denise Park</dc:subject><dc:subject>DoD</dc:subject><dc:subject>emotional self regulation</dc:subject><dc:subject>headminder</dc:subject><dc:subject>health insurance</dc:subject><dc:subject>intelligym</dc:subject><dc:subject>Kaiser Permanente</dc:subject><dc:subject>libraries</dc:subject><dc:subject>long term care</dc:subject><dc:subject>Lunesta</dc:subject><dc:subject>McDonnell Foundation</dc:subject><dc:subject>McKnight</dc:subject><dc:subject>meditation</dc:subject><dc:subject>National Institutes of Health</dc:subject><dc:subject>navigate brain fitness</dc:subject><dc:subject>neural health</dc:subject><dc:subject>neuroprotective</dc:subject><dc:subject>NIH</dc:subject><dc:subject>nintendo</dc:subject><dc:subject>NYPL</dc:subject><dc:subject>Obama</dc:subject><dc:subject>public libraries</dc:subject><dc:subject>Rozerem</dc:subject><dc:subject>self regulation</dc:subject><dc:subject>WellPoint</dc:subject>
		<guid isPermaLink="false">http://www.sharpbrains.com/blog/2008/12/26/cognitive-news-november-december-2008/</guid>
		<description><![CDATA[Here you have several recent articles and developments worthy of attention:
1) Boom times for brain training games (CNN)
2) Navigating the brain fitness landscape: do's and don'ts (McKnight's Long Term Care News)
3) USA Hockey and Intelligym (press release)
4) Brain Fitness at New York Public Library (NYPL blog)
5) McDonnell Foundation grant harnesses cognitive science to improve student [...]]]></description>
			<content:encoded><![CDATA[<p>Here you have several recent articles and developments worthy of attention:<img width="116" height="70" align="right" alt="Brain Health News" id="image976" src="http://www.sharpbrains.com/wordpress/wp-content/uploads/2007/09/560px-newspaper_svg.thumbnail.png" /></p>
<blockquote><p>1) Boom times for brain training games (CNN)<br />
2) Navigating the brain fitness landscape: do's and don'ts (McKnight's Long Term Care News)<br />
3) USA Hockey and Intelligym (press release)<br />
4) Brain Fitness at New York Public Library (NYPL blog)<br />
5) McDonnell Foundation grant harnesses cognitive science to improve student learning (press release)<br />
6) Health insurance firms offering online cognitive therapy for insomnia (Los Angeles Times)<br />
7) HeadMinder Cognitive Stability Index: Computerized Neurocognitive ... (Press release)<br />
8) THE AGE OF MASS INTELLIGENCE (Intelligent Life)<br />
9) Working Later in Life May Facilitate Neural Health (Cerebrum)<br />
10) The Cool Factor: Never Let Them See You Sweat (New York Times)</p></blockquote>
<p>Links, selected quotes and commentary:<a id="more-1680"></a></p>
<p align="center"><strong>In the News</strong></p>
<p>1) <a target="_blank" href="http://www.cnn.com/2008/HEALTH/12/11/brain.training/">Boom times for brain training games</a> (CNN)</p>
<p>Includes my quote &quot;[Brain fitness] is not just some fad. The market is much deeper than Nintendo.&quot;</p>
<p><strong>Comment</strong>: This article provides is a very good market overview. The reporter and I also discussed in depth the need for better consumer education and professional development, so people can make informed decisions, and for cognitive assessments to serve as independent baseline, help identify priorities and measure results. Please note that our market estimates do include revenues of computerized cognitive assessments, today mostly used in clinical trials, and wthin the military and sports teams.</p>
<p>2) <a title="Navigating the brain fitness landscape: do's and don'ts" target="_blank" href="http://www.mcknights.com/Navigating-the-brain-fitness-landscape-dos-and-donts/article/119738/">Navigating the brain fitness landscape: do's and don'ts</a> (McKnight's Long Term Care News)</p>
<div align="left"><strong>Comment</strong>: &quot;Choosing the right cognitive fitness product or program for senior living residents is harder than it sounds. But understanding residents' needs, identifying your objectives and considering the total cost of ownership will help set you on the right path.&quot;</div>
<div align="center"><strong>New initiatives</strong></div>
<p>3) <a target="_blank" href="http://www.usahockey.com/Template_Usahockey.aspx?NAV=AU_01&#038;id=249072">USA Hockey and Intelligym</a> (press release)</p>
<blockquote><p>- &quot;USA Hockey, with partners ACE (Applied Cognitive Engineering) and the BIRD (Binational Industrial Research and Development) Foundation, have announced plans to develop a revolutionary product that will, for the first time ever, provide players a training tool to develop “hockey sense.”</p>
<p>- &quot;To be called <!--more-->Hockey IntelliGym, the software-based product will furnish players with a highly effective training tool to develop perception and decision-making skills. Further, it will enable coaches to fine-tune the training program and follow-up on the progress of their players.&quot;</p>
<p>- “We’re really into unchartered territory with the development of Hockey IntelliGym,” said Dave Ogrean, executive director of USA Hockey. “With the expertise of ACE and the support of the BIRD Foundation, we’ll be able to produce a product that will give our players an opportunity to improve in areas that training has never before been available.”</p>
<p>- &quot;It is anticipated that the product will be available in December 2010&quot;</p></blockquote>
<p><strong>Comment</strong>:  this initiative is very meaningful for two reasons: first, it shows how the Brain Fitness field is composed of several market segments (we cover ACE as one of the companies in the Corporate, Military &#038; Sports segment) beyond what we can call &quot;healthy aging&quot;. Second, it beautifully illustrates the potential to enhance cognitive performance at all ages - to improve quality of life, driving skills, job-related skills...for more context, read: <a title="Permanent Link to Cognitive Training for Basketball Game-Intelligence: Interview with Prof. Daniel Gopher" rel="bookmark" href="http://www.sharpbrains.com/blog/2006/11/02/cognitive-simulations-for-basketball-game-intelligence-interview-with-prof-daniel-gopher/">Cognitive Training for Basketball Game-Intelligence: Interview with Prof. Daniel Gopher</a></p>
<p>4) <a target="_blank" href="http://drupal02.nypl.org/blogs/2008/12/03/brain-fitness">Brain Fitness at New York Public Library</a> (NYPL blog)</p>
<blockquote><p>- &quot;After attending a recent staff training session offered by the library's Office of Staff Development, I decided to return to a habit of my childhood--eating sardines.&quot;<br />
- key pillars for brain health ...are... &quot;1) A balanced diet; 2) Cardiovascular physical exercise; 3) Stress management; and 4) Brain exercise: Novelty, Variety, Challenge (as long as it doesn't stress us out).&quot;</p></blockquote>
<p><strong>Comment</strong>: A few weeks ago I had the pleasure to give a talk to one hundred or so staff members at New York Public Library. As you would expect, it was a very stimulating group, and one of the participants wrote a fun blog post. The very interesting trend to observe here is the growing role of public libraries in providing quality brain health information.</p>
<p>5) <a target="_blank" href="http://news-info.wustl.edu/news/page/normal/13074.html">McDonnell Foundation grant harnesses cognitive science to improve student learning</a> (press release)</p>
<blockquote><p>- &quot;Using what cognitive psychologists are discovering in the laboratory to improve learning in the classroom is the goal of a $6.47 million collaborative activity grant to Washington University from the James S. McDonnell Foundation (JSMF).&quot;</p>
<p>- &quot;The aim of the grant is to take the knowledge that cognitive psychologists have gained about learning and memory from laboratory experimentation and to develop techniques to improve learning in the classrooms,&quot; said Henry L. &quot;Roddy&quot; Roediger III, Ph.D., principal investigator on the grant and the James S. McDonnell Distinguished University Professor in Arts &#038; Sciences.</p></blockquote>
<p><strong>Comment</strong>: this is great news, but it would be even better would publishers be the ones developing these new techniques and curriculum - it is time to start moving beyond a purely content-based approach and introduce the evaluation and enhancement of what we can call &quot;cognitive functions for life&quot;.</p>
<p>6) <a target="_blank" href="http://www.latimes.com/features/health/la-he-sleep3-2008nov03,0,5891410.story">Health insurance firms offering online cognitive therapy for insomnia</a> (Los Angeles Times)</p>
<blockquote><p>- &quot;helping consumers get a good night's sleep has become a priority for most of the top-tier U.S. health insurance companies, including WellPoint, Aetna, Cigna, Kaiser Permanente and several Blue Cross plans. Their new programs don't involve sleeping pills. Instead, insurers are advocating the use of cognitive behavior therapy. Traditionally, the therapy has been done largely through face-to-face sessions, but many of the programs are now available online.&quot;</p>
<p>- &quot;And use of sleeping pills has skyrocketed. A study this year in the journal Health Affairs found a 50% jump in sleeping pill use --- from 5,445 people per 100,000 in 1998 to 8,194 per 100,000 people in 2006. Though one version of Ambien, a popular sleep aid, is now available as a lower-cost generic costing about 50 cents per pill, newer drugs such as Rozerem and Lunesta cost about $4 and $5 per pill, respectively, or a minimum of nearly $1,500 per year for patients who take a sleeping pill every night. Online behavioral therapy programs cost less than $40 per user, and face-to-face counseling can range from about $300 to $1,800, depending on how many sessions a patient goes through and what level of specialist, from social worker to psychiatrist, provides the therapy.&quot;</p>
<p>- &quot;Unlike sleeping pills, counseling is usually a one-time thing and costs do not continue year to year.&quot;</p></blockquote>
<p><strong>Comment</strong>: To read more on this trend - see <a rel="bookmark" title="Permanent Link to The Future of Computer-assisted Cognitive Therapy" href="http://www.sharpbrains.com/blog/2008/09/03/the-future-of-computerized-cognitive-therapy/">The Future of Computer-assisted Cognitive Therapy</a></p>
<p>7) <a target="_blank" href="http://www.emediawire.com/releases/2008/10/prweb1472434.htm">HeadMinder Cognitive Stability Index: Computerized Neurocognitive ...</a> (Press release)</p>
<blockquote></blockquote>
<blockquote><p>- &quot;The HeadMinder web-based Cognitive Stability Index (CSI) has proven more useful for blast-concussion detection than the ANAM computerized test battery the DoD currently employs. The CSI provides an immediate solution to clear the backlog of 400,000 IED-exposed service members in less than two years.&quot;</p></blockquote>
<blockquote><p>- &quot;The CSI is a 30-minute, Internet-based, computerized test that provides automated, objective measures of attention, memory, response speed, and processing speed for initial evaluation of cognitive functioning. The CSI produces standardized reports that enable triage and decision-making appropriate to a user's qualifications - from medic to neuropsychologist to neurologist and other treatment team members.&quot;</p></blockquote>
<blockquote><p><strong>Comment</strong>: computer-based neurocognitive assessments will play a critical part in the brain fitness puzzle. How long will it take before consumers can have access to a reliable and credible annual &quot;mental check-up&quot;/ cognitive baseline?
</p></blockquote>
<blockquote>
<div align="center"><strong>The Big Picture</strong></div>
</blockquote>
<p>8) <a target="_blank" href="http://moreintelligentlife.com/story/age-mass-intelligence">THE AGE OF MASS INTELLIGENCE</a> (Intelligent Life)</p>
<blockquote><p>- &quot;Millions more people are going to museums, literary festivals and operas; millions more watch demanding television programmes or download serious-minded podcasts. Not all these activities count as mind-stretching, of course. Some are downright fluffy. But, says Donna Renney, the chief executive of the Cheltenham Festivals, audiences increasingly want “the buzz you get from working that little bit harder”. This is a dramatic yet often unrecognised development. “When people talk and write about culture,” says Ira Glass, the creator of the riveting public-radio show “This American Life”, “it’s apocalyptic. We tell ourselves that everything is in bad shape. But the opposite is true. There’s an abundance of really interesting things going on all around us.”</p>
<p>- &quot;Third, what does all this say about the widespread view that societies are dumbing down, educational standards are crumbling and people’s ability to concentrate is collapsing? The reply must be that it cannot be true across the board and that for a significant number, the opposite is the case: people want more intellectually demanding things to see and hear, not fewer. Surely both things are happening at once: part of the population is dumbing down, part is wising up.&quot;</p></blockquote>
<p><strong>Comment</strong>: For a related blog article, you may enjoy <a title="Permanent Link to Exercise your brain in the Cognitive Age" rel="bookmark" href="http://www.sharpbrains.com/blog/2008/05/03/exercise-your-brain-in-the-cognitive-age/">Exercise your brain in the Cognitive Age</a></p>
<p>9) <a target="_blank" href="http://www.dana.org/news/cerebrum/detail.aspx?id=14000">Working Later in Life May Facilitate Neural Health</a> (Cerebrum)</p>
<blockquote><p>- &quot;Carmi Schooler at the National Institutes of Health, using a technique that allowed him to assess causal relationships, found that adults who performed intellectually challenging jobs across their life span showed more cognitive flexibility in late adulthood than those who performed less demanding jobs.&quot;</p></blockquote>
<blockquote><p>- &quot;Perhaps the most compelling evidence regarding the impact of novel experiences on brain volume and function comes from a study at the Max Planck Institute in Germany. Adults with a mean age of 59 spent three months learning to juggle three balls. Although only about half the participants were able to achieve competence in this complex skill, those who succeeded had increased volume in a mediotemporal area of the visual cortex as well as the nucleus accumbens and the hippocampus, suggesting that sustained novel experience can increase the sizes of neural structures. Notably, the changes in the nucleus accumbens and hippocampus were transient, disappearing three months after the juggling ceased. This intriguing study provides clear evidence that continued skill performance is necessary to maintain some gains from experience, and it strongly supports the “use it or lose it” adage.&quot;- &quot;One of the premier challenges of the 21st century lies in determining what behaviors will protect neural health and then developing public health initiatives to encourage these behaviors in our communities. Sound social policies that encourage older people to keep working will have direct benefits to our economic system. It also could be neuroprotective, resulting in later onset of dementing illnesses, an outcome that offers gains for society thanks to reduced caregiving and health care costs, as well as extended time with beloved family members.&quot;</p></blockquote>
<p><strong>Comment</strong>: simply spectacular article by Dr. Denise Park. When will we take brain fitness into account when selecting careers, jobs, retirement policies and  options?</p>
<p>10) <a target="_blank" href="http://www.nytimes.com/2008/11/30/weekinreview/30zernike.html">The Cool Factor: Never Let Them See You Sweat</a> (New York Times)</p>
<blockquote><p>- &quot;We even elevate such equilibrium to the superhuman: calm, as applied to No Drama Obama, often comes linked to the modifier “preternatural.”</p>
<p>- &quot;But the calm temperament is not so superhuman, nor is it entirely the gift of the chosen few. It can be cultivated, even as the world cleaves around us.&quot;</p></blockquote>
<blockquote></blockquote>
<blockquote></blockquote>
<blockquote><p>- &quot;So how do we get there without a steady diet of beta blockers and Xanax? Calm, per se, doesn’t appear in the taxonomy of those who study personality and temperament.&quot;</p></blockquote>
<blockquote><p><strong>Comment</strong>: As the article later discloses, this ability is often called &quot;emotional self-regulation&quot; by cognitive scientists, and its development can assisted with tools such as meditation, cognitive therapy and biofeedback. Perhaps one day this will be part of everybody's school curriculum and leadership programs?</p></blockquote>
<a href="http://www.sharpbrains.com/tag/aetna" rel="tag">Aetna</a>, <a href="http://www.sharpbrains.com/tag/ambien" rel="tag">Ambien</a>, <a href="http://www.sharpbrains.com/tag/anam" rel="tag">anam</a>, <a href="http://www.sharpbrains.com/tag/applied-cognitive-engineering" rel="tag">Applied Cognitive Engineering</a>, <a href="http://www.sharpbrains.com/tag/biofeedback" rel="tag">biofeedback</a>, <a href="http://www.sharpbrains.com/tag/blue-cross" rel="tag">blue cross</a>, <a href="http://www.sharpbrains.com/tag/brain-fitness-landscape" rel="tag">brain fitness landscape</a>, <a href="http://www.sharpbrains.com/tag/brain-health" rel="tag">Brain health</a>, <a href="http://www.sharpbrains.com/tag/brain-training" rel="tag">Brain Training</a>, <a href="http://www.sharpbrains.com/tag/brain-training-games" rel="tag">brain training games</a>, <a href="http://www.sharpbrains.com/tag/cigna" rel="tag">Cigna</a>, <a href="http://www.sharpbrains.com/tag/cognitive-assessments" rel="tag">cognitive assessments</a>, <a href="http://www.sharpbrains.com/tag/cognitive-engineering" rel="tag">Cognitive Engineering</a>, <a href="http://www.sharpbrains.com/tag/cognitive-science" rel="tag">cognitive science</a>, <a href="http://www.sharpbrains.com/tag/cognitive-therapy" rel="tag">cognitive therapy</a>, <a href="http://www.sharpbrains.com/tag/denise-park" rel="tag">Denise Park</a>, <a href="http://www.sharpbrains.com/tag/dod" rel="tag">DoD</a>, <a href="http://www.sharpbrains.com/tag/emotional-self-regulation" rel="tag">emotional self regulation</a>, <a href="http://www.sharpbrains.com/tag/headminder" rel="tag">headminder</a>, <a href="http://www.sharpbrains.com/tag/health-insurance" rel="tag">health insurance</a>, <a href="http://www.sharpbrains.com/tag/intelligym" rel="tag">intelligym</a>, <a href="http://www.sharpbrains.com/tag/kaiser-permanente" rel="tag">Kaiser Permanente</a>, <a href="http://www.sharpbrains.com/tag/libraries" rel="tag">libraries</a>, <a href="http://www.sharpbrains.com/tag/long-term-care" rel="tag">long term care</a>, <a href="http://www.sharpbrains.com/tag/lunesta" rel="tag">Lunesta</a>, <a href="http://www.sharpbrains.com/tag/mcdonnell-foundation" rel="tag">McDonnell Foundation</a>, <a href="http://www.sharpbrains.com/tag/mcknight" rel="tag">McKnight</a>, <a href="http://www.sharpbrains.com/tag/meditation" rel="tag">meditation</a>, <a href="http://www.sharpbrains.com/tag/national-institutes-of-health" rel="tag">National Institutes of Health</a>, <a href="http://www.sharpbrains.com/tag/navigate-brain-fitness" rel="tag">navigate brain fitness</a>, <a href="http://www.sharpbrains.com/tag/neural-health" rel="tag">neural health</a>, <a href="http://www.sharpbrains.com/tag/neuroprotective" rel="tag">neuroprotective</a>, <a href="http://www.sharpbrains.com/tag/nih" rel="tag">NIH</a>, <a href="http://www.sharpbrains.com/tag/nintendo" rel="tag">nintendo</a>, <a href="http://www.sharpbrains.com/tag/nypl" rel="tag">NYPL</a>, <a href="http://www.sharpbrains.com/tag/obama" rel="tag">Obama</a>, <a href="http://www.sharpbrains.com/tag/public-libraries" rel="tag">public libraries</a>, <a href="http://www.sharpbrains.com/tag/rozerem" rel="tag">Rozerem</a>, <a href="http://www.sharpbrains.com/tag/self-regulation" rel="tag">self regulation</a>, <a href="http://www.sharpbrains.com/tag/wellpoint" rel="tag">WellPoint</a>]]></content:encoded>
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		<title>5 Tips on Lifelong Learning &#038; the Adult Brain</title>
		<link>http://www.sharpbrains.com/blog/2008/12/19/5-tips-on-lifelong-learning-the-adult-brain/</link>
		<comments>http://www.sharpbrains.com/blog/2008/12/19/5-tips-on-lifelong-learning-the-adult-brain/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 19:39:07 +0000</pubDate>
		<dc:creator>Laurie Bartels</dc:creator>
		
	<dc:subject>Cognitive Neuroscience</dc:subject>
	<dc:subject>Education</dc:subject>
	<dc:subject>Professional Development</dc:subject>
	<dc:subject>Brain Fitness Industry</dc:subject><dc:subject>Aaron Nelson</dc:subject><dc:subject>adult brain</dc:subject><dc:subject>adult learning</dc:subject><dc:subject>Alzheimers</dc:subject><dc:subject>Alzheimers disease</dc:subject><dc:subject>BDNF</dc:subject><dc:subject>brain</dc:subject><dc:subject>Brain Plasticity</dc:subject><dc:subject>challenge</dc:subject><dc:subject>cognitive reserve</dc:subject><dc:subject>dementia</dc:subject><dc:subject>Elkhonon Goldberg</dc:subject><dc:subject>Emotions</dc:subject><dc:subject>emotions research</dc:subject><dc:subject>enhance achievement</dc:subject><dc:subject>enhance learning</dc:subject><dc:subject>exercise</dc:subject><dc:subject>improve memory</dc:subject><dc:subject>John Medina</dc:subject><dc:subject>John Ratey</dc:subject><dc:subject>Ken Kosik</dc:subject><dc:subject>Learning</dc:subject><dc:subject>Learning &amp; The Brain</dc:subject><dc:subject>Learning &amp; the Brain Conference</dc:subject><dc:subject>Lifelong learning</dc:subject><dc:subject>misconceptions</dc:subject><dc:subject>Neurogenesis</dc:subject><dc:subject>neuronal buffer</dc:subject><dc:subject>neuroplasticity</dc:subject><dc:subject>Norman Doidge</dc:subject><dc:subject>Sam Wang</dc:subject><dc:subject>schools</dc:subject>
		<guid isPermaLink="false">http://www.sharpbrains.com/blog/2008/12/19/5-tips-on-lifelong-learning-the-adult-brain/</guid>
		<description><![CDATA[Learning &#038; the Brain is a conference that gets marked on my calendar annually because I always return home having either been exposed to new information, or with a new perspective on an old topic. Last month’s conference in Cambridge, MA, themed Using Emotions Research to Enhance Learning &#038; Achievement, was no exception. As with [...]]]></description>
			<content:encoded><![CDATA[<p>Learning &#038; the Brain is a conference that gets marked on my calendar annually because I always return home having either been exposed to new information, or with a new <img align="right" id="image1563" alt="brain teasers job interview" style="margin: 10px" src="http://www.sharpbrains.com/wordpress/wp-content/uploads/2008/09/brightbrainthumbnail.jpg" />perspective on an old topic. Last month’s conference in Cambridge, MA, themed <a target="_blank" href="http://www.edupr.com/brain21.html">Using Emotions Research to Enhance Learning &#038; Achievement</a>, was no exception. As with previous conferences, in addition to the many keynote sessions, I focused on the adult learning strand, since so much of my time is spent providing professional development for, and collaborating with adults. Here are five conference cues as they relate to education.</p>
<p>1. CHALLENGE YOURSELF WITH NEW LEARNING</p>
<p>Aaron Nelson stated that our memory starts to decline between ages twenty-five and thirty, or to phrase it a bit more positively, Sam Wang says our memory peaks around age thirty. On the other end of the age spectrum, according to Ken Kosik, there is unequivocal evidence that education protects against Alzheimer's. Both Nelson and Kosik mentioned the theory of cognitive reserve, which translates roughly to the more we learn, the more connections we create, and therefore the greater the neuronal buffer we have to draw upon as we age.</p>
<p>Elkhonon Goldberg, at last April's conference, stated that “as one ages, the domain of the novel shrinks, and the domain of what is known grows&quot;. He cautioned the audience to beware of being on mental autopilot. Thus, the goal is not to simply get better at doing more of the same. The type of learning that makes a difference consists specifically of new, novel challenges. The result of such engagement is that <a id="more-1670"></a>we benefit as learners, which in turn benefits our students as we both serve as role <strong>models for lifelong learning</strong>, and  are probably more creative and interesting in our roles as teachers. The more we stimulate our brains, the stronger our thinking~remembering muscle becomes.</p>
<p>2. NEUROPLASTICITY &#038; NEUROGENESIS ARE HALLMARKS OF OUR BRAINS</p>
<p>As has been discussed before in my <a target="_blank" href="http://www.sharpbrains.com/blog/2008/11/12/neuroplasticity-and-the-brain-that-changes-itself/">review</a> of Norman Doidge’s book, our brain can and does alter itself as new learning occurs. Ken Kosik noted that adult education, engaging in new and challenging learning experiences as an adult, encourages brain plasticity. And if you haven't already changed your mind on the theory of generating new brain cells, it is time to take note that, as Nelson said, there is neurogenesis! Our brains do generate new brain cells even as adults. Or as Wang stated, the brain is a physical organ that changes throughout life.</p>
<p>These cues together present a strong rationale for a <strong>multidisciplinary professional development model</strong>. Traditionally, most schools support, encourage, and some even require that faculty continue their learning and training within their fields of expertise. I have long been convinced. and these cues provide additional support, that the best type of professional development encourages teachers to engage and challenge themselves in areas<em> outside their subject area expertise.</em></p>
<p>3. CHECK FOR MIS-LEARNING ON AN ONGOING BASIS</p>
<p>Sam Wang gave an entertaining and fascinating talk entitled<em> Brain Lies: How to Overcome Your Students' False Beliefs And Your Own. </em>Perhaps you are familiar with <a target="_blank" href="http://www.learner.org/resources/series28.html">A Private Universe</a>, a documentary produced in the late 1980s about how students develop science misconceptions. I couldn't help but think of that video as Wang explained the anatomy of a false belief:</p>
<ul>
<li>- a mixture of T/F statements, such as rumors</li>
<li>- has an emotional appeal</li>
<li>- repetition of the false statement</li>
</ul>
<p>And here is the clincher, apparently trying to remedy the false belief by pairing it with a disclaimer often serves to make the falsehood stronger.</p>
<p>Each of us witnesses an event or participates in a learning experience in our own manner. We can be exposed to the same experience, but we each process it differently. What this tells me is we need to <strong>check and double check</strong> that our students <strong>understanding</strong> is accurate, and we need to do this <strong>on an ongoing basis spread out over time</strong>. This permits the correcting of misinformation before it gets solidified, while reactivating the neural network used in the formation of the memory, as Nelson explained when discussing behaviors to aid with learning and memory.</p>
<p>4. MORE VISUALS, LESS TEXT</p>
<p>One of Sam Wang's tips for fighting false beliefs is to use visual evidence that trumps the<img align="right" id="image1575" alt="brain fitness and health newsletter" style="margin: 10px" src="http://www.sharpbrains.com/wordpress/wp-content/uploads/2008/09/107px-gray1197thumbnail.png" /> falsehood because <strong>our brains process 40 to 60 percent visually</strong>. As students progress through school, teaching tends to incorporate more text and more notes, fewer picture books, less drawing and fewer visuals. Draw your own conclusions from that!</p>
<p>5. MOVE IT! MOVE IT! MOVE IT!</p>
<p>John Ratey said it in his talk. Aaron Nelson said it in his. And John Medina wrote it in his book. Want to stave off childhood obesity? Want to keep an aging body fit? Want to nourish a brain of any age? Want to fend off a variety of diseases? Get up and move!</p>
<p>Exercise can lift a mood, stimulate thinking, refresh the body and the mind, promote sound sleep, enhance memory, and help moderate weight, to name a few of its benefits. Both Ratey and Medina note that aerobic exercise stimulates BDNF (Brain Derived Neurotrophic Factor), a protein that impacts neurogenesis. Ratey says that thinking is the internalization of movement. Indeed, <strong>exercise promotes brain plasticity</strong> and can help lessen the risk of developing dementia. Given what we know about the multilayered benefits of exercise, it is beyond me why more schools and businesses have yet to adapt a movement mentality.</p>
<p>CUE UP</p>
<p>These reminders are straight forward. They are not difficult to act upon. They sound like common sense. It is really just a matter of choice. Although, given the number of books that have been written about choice and how we make decisions, perhaps choosing is not as simple as one might think!</p>
<p><strong><img align="left" id="image1584" alt="Laurie Bartels" style="margin: 10px" src="http://www.sharpbrains.com/wordpress/wp-content/uploads/2008/10/l-on-boatthumbnailthumbnail.jpg" />Laurie Bartels</strong> wrote this article for SharpBrains. She also writes the <a target="_blank" href="http://neurons.wordpress.com/"><strong><font color="#ff6c00">Neurons Firing</font></strong></a> blog to create for herself the &quot;the graduate course I’d love to take if it existed as a program&quot;. Laurie is the K-8 Computer Coordinator and Technology Training Coordinator at Rye Country Day School in Rye, New York. She is also the organizer of Digital Wave annual summer professional development, and a frequent attendee of Learning &#038; the Brain conferences.</p>
<p>Related articles:</p>
<blockquote><p><a rel="bookmark" title="Permanent Link to Cognitive Training and Brain Fitness Computer Programs: Interview with Dr. Elkhonon Goldberg" href="http://www.sharpbrains.com/blog/2006/12/08/dr-elkhonon-goldberg-on-brain-fitness-programs-and-cognitive-training/">- Cognitive Training: Interview with Elkhonon Goldberg</a></p>
<p><a rel="bookmark" title="Permanent Link to Art Kramer on Why We Need Walking Book Clubs" href="http://www.sharpbrains.com/blog/2008/06/25/art-kramer-on-why-we-need-walking-book-clubs/">- Art Kramer on Why We Need Walking Book Clubs</a></p>
<p><a rel="bookmark" title="Permanent Link to Build Your Cognitive Reserve-Yaakov Stern" href="http://www.sharpbrains.com/blog/2007/07/23/build-your-cognitive-reserve-yaakov-stern/">- Build Your Cognitive Reserve: Interview with  Yaakov Stern</a></p></blockquote>
<a href="http://www.sharpbrains.com/tag/aaron-nelson" rel="tag">Aaron Nelson</a>, <a href="http://www.sharpbrains.com/tag/adult-brain" rel="tag">adult brain</a>, <a href="http://www.sharpbrains.com/tag/adult-learning" rel="tag">adult learning</a>, <a href="http://www.sharpbrains.com/tag/alzheimers" rel="tag">Alzheimers</a>, <a href="http://www.sharpbrains.com/tag/alzheimers-disease" rel="tag">Alzheimers disease</a>, <a href="http://www.sharpbrains.com/tag/bdnf" rel="tag">BDNF</a>, <a href="http://www.sharpbrains.com/tag/brain" rel="tag">brain</a>, <a href="http://www.sharpbrains.com/tag/brain-plasticity" rel="tag">Brain Plasticity</a>, <a href="http://www.sharpbrains.com/tag/challenge" rel="tag">challenge</a>, <a href="http://www.sharpbrains.com/tag/cognitive-reserve" rel="tag">cognitive reserve</a>, <a href="http://www.sharpbrains.com/tag/dementia" rel="tag">dementia</a>, <a href="http://www.sharpbrains.com/tag/elkhonon-goldberg" rel="tag">Elkhonon Goldberg</a>, <a href="http://www.sharpbrains.com/tag/emotions" rel="tag">Emotions</a>, <a href="http://www.sharpbrains.com/tag/emotions-research" rel="tag">emotions research</a>, <a href="http://www.sharpbrains.com/tag/enhance-achievement" rel="tag">enhance achievement</a>, <a href="http://www.sharpbrains.com/tag/enhance-learning" rel="tag">enhance learning</a>, <a href="http://www.sharpbrains.com/tag/exercise" rel="tag">exercise</a>, <a href="http://www.sharpbrains.com/tag/improve-memory" rel="tag">improve memory</a>, <a href="http://www.sharpbrains.com/tag/john-medina" rel="tag">John Medina</a>, <a href="http://www.sharpbrains.com/tag/john-ratey" rel="tag">John Ratey</a>, <a href="http://www.sharpbrains.com/tag/ken-kosik" rel="tag">Ken Kosik</a>, <a href="http://www.sharpbrains.com/tag/learning" rel="tag">Learning</a>, <a href="http://www.sharpbrains.com/tag/learning-%26-the-brain" rel="tag">Learning & The Brain</a>, <a href="http://www.sharpbrains.com/tag/learning-%26-the-brain-conference" rel="tag">Learning & the Brain Conference</a>, <a href="http://www.sharpbrains.com/tag/lifelong-learning" rel="tag">Lifelong learning</a>, <a href="http://www.sharpbrains.com/tag/misconceptions" rel="tag">misconceptions</a>, <a href="http://www.sharpbrains.com/tag/neurogenesis" rel="tag">Neurogenesis</a>, <a href="http://www.sharpbrains.com/tag/neuronal-buffer" rel="tag">neuronal buffer</a>, <a href="http://www.sharpbrains.com/tag/neuroplasticity" rel="tag">neuroplasticity</a>, <a href="http://www.sharpbrains.com/tag/norman-doidge" rel="tag">Norman Doidge</a>, <a href="http://www.sharpbrains.com/tag/sam-wang" rel="tag">Sam Wang</a>, <a href="http://www.sharpbrains.com/tag/schools" rel="tag">schools</a>]]></content:encoded>
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		<title>Brain Training New Frontier: Ice Hockey!</title>
		<link>http://www.sharpbrains.com/blog/2008/12/18/brain-training-new-frontier-ice-hockey/</link>
		<comments>http://www.sharpbrains.com/blog/2008/12/18/brain-training-new-frontier-ice-hockey/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 22:43:31 +0000</pubDate>
		<dc:creator>Alvaro Fernandez</dc:creator>
		
	<dc:subject>Peak Performance</dc:subject>
	<dc:subject>Brain Fitness Industry</dc:subject><dc:subject>ACE</dc:subject><dc:subject>Applied Cognitive Engineering</dc:subject><dc:subject>Binational Industrial Research and Development</dc:subject><dc:subject>BIRD Foundation</dc:subject><dc:subject>Brain Training</dc:subject><dc:subject>brain training software</dc:subject><dc:subject>cognitive</dc:subject><dc:subject>Cognitive Engineering</dc:subject><dc:subject>cognitive enhancement</dc:subject><dc:subject>Cognitive Training</dc:subject><dc:subject>Daniel Gopher</dc:subject><dc:subject>Dave Ogrean</dc:subject><dc:subject>decision making skills</dc:subject><dc:subject>hockey</dc:subject><dc:subject>hockey intelligym</dc:subject><dc:subject>hockey sense</dc:subject><dc:subject>ice hockey</dc:subject><dc:subject>intelligym</dc:subject><dc:subject>perception</dc:subject>
		<guid isPermaLink="false">http://www.sharpbrains.com/blog/2008/12/18/brain-training-new-frontier-ice-hockey/</guid>
		<description><![CDATA[&#34;USA Hockey Inc., is the national governing body for the sport of ice hockey in the United States. As such, its mission is to promote the growth of hockey and provide the best possible experience for all participants by encouraging, developing, advancing and administering the sport.&#34;
Why do we talk about ice hockey in a  brain [...]]]></description>
			<content:encoded><![CDATA[<p>&quot;USA Hockey Inc., is the national governing body for the sport of ice hockey in the United States. As such, its mission is to promote the growth of hockey and provide the best <img align="right" style="margin: 10px" alt="Ice Hockey" id="image1668" src="http://www.sharpbrains.com/wordpress/wp-content/uploads/2008/12/300px-schweden-lettland.thumbnail.jpg" />possible experience for all participants by encouraging, developing, advancing and administering the sport.&quot;</p>
<p>Why do we talk about ice hockey in a  brain fitness blog?</p>
<p>Well, we recently <a title="Permanent Link to IntelliGym cognitive simulation for Ice Hockey players" rel="bookmark" href="http://www.sharpbrains.com/blog/2008/11/04/intelligym-cognitive-simulation-for-ice-hockey-players/">announced</a> this very innovative initiative, and now can offer more context:</p>
<p><a target="_blank" href="http://www.usahockey.com/Template_Usahockey.aspx?NAV=AU_01&#038;id=249072">USA Hockey and Intelligym:</a></p>
<blockquote><p>- &quot;USA Hockey, with partners ACE (Applied Cognitive Engineering) and the BIRD (Binational Industrial Research and Development) Foundation, have announced plans to develop a revolutionary product that will, for the first time ever, provide players a training tool to develop “hockey sense.”</p>
<p>- &quot;To be called Hockey IntelliGym, the software-based product will furnish players with a highly effective training tool to develop perception and decision-making skills. Further, it will <a id="more-1669"></a>enable coaches to fine-tune the training program and follow-up on the progress of their players.&quot;</p>
<p>- “We’re really into unchartered territory with the development of Hockey IntelliGym,” said Dave Ogrean, executive director of USA Hockey. “With the expertise of ACE and the support of the BIRD Foundation, we’ll be able to produce a product that will give our players an opportunity to improve in areas that training has never before been available.”</p>
<p>- &quot;It is anticipated that the product will be available in December 2010&quot;</p>
<p>Full release: <a target="_blank" href="http://www.usahockey.com/Template_Usahockey.aspx?NAV=AU_01&#038;id=249072">here</a></p></blockquote>
<p><strong>Comment</strong>:  this initiative is very meaningful for two reasons: first, it shows how the Brain Fitness field is composed of several market segments (we cover ACE as one of the companies in the Corporate, Military &#038; Sports segment) beyond what we can call &quot;healthy aging&quot;. Second, it beautifully illustrates the potential to enhance cognitive performance at all ages - to improve quality of life, driving skills, job-related skills...</p>
<p>For more context, read: <a title="Permanent Link to Cognitive Training for Basketball Game-Intelligence: Interview with Prof. Daniel Gopher" rel="bookmark" href="http://www.sharpbrains.com/blog/2006/11/02/cognitive-simulations-for-basketball-game-intelligence-interview-with-prof-daniel-gopher/">Cognitive Training for Basketball Game-Intelligence: Interview with Prof. Daniel Gopher</a>
</p>
<a href="http://www.sharpbrains.com/tag/ace" rel="tag">ACE</a>, <a href="http://www.sharpbrains.com/tag/applied-cognitive-engineering" rel="tag">Applied Cognitive Engineering</a>, <a href="http://www.sharpbrains.com/tag/binational-industrial-research-and-development" rel="tag">Binational Industrial Research and Development</a>, <a href="http://www.sharpbrains.com/tag/bird-foundation" rel="tag">BIRD Foundation</a>, <a href="http://www.sharpbrains.com/tag/brain-training" rel="tag">Brain Training</a>, <a href="http://www.sharpbrains.com/tag/brain-training-software" rel="tag">brain training software</a>, <a href="http://www.sharpbrains.com/tag/cognitive" rel="tag">cognitive</a>, <a href="http://www.sharpbrains.com/tag/cognitive-engineering" rel="tag">Cognitive Engineering</a>, <a href="http://www.sharpbrains.com/tag/cognitive-enhancement" rel="tag">cognitive enhancement</a>, <a href="http://www.sharpbrains.com/tag/cognitive-training" rel="tag">Cognitive Training</a>, <a href="http://www.sharpbrains.com/tag/daniel-gopher" rel="tag">Daniel Gopher</a>, <a href="http://www.sharpbrains.com/tag/dave-ogrean" rel="tag">Dave Ogrean</a>, <a href="http://www.sharpbrains.com/tag/decision-making-skills" rel="tag">decision making skills</a>, <a href="http://www.sharpbrains.com/tag/hockey" rel="tag">hockey</a>, <a href="http://www.sharpbrains.com/tag/hockey-intelligym" rel="tag">hockey intelligym</a>, <a href="http://www.sharpbrains.com/tag/hockey-sense" rel="tag">hockey sense</a>, <a href="http://www.sharpbrains.com/tag/ice-hockey" rel="tag">ice hockey</a>, <a href="http://www.sharpbrains.com/tag/intelligym" rel="tag">intelligym</a>, <a href="http://www.sharpbrains.com/tag/perception" rel="tag">perception</a>]]></content:encoded>
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		<title>Games for Brain Health - Novelty, Variety and Challenge</title>
		<link>http://www.sharpbrains.com/blog/2008/12/12/games-for-brain-health-novelty-variety-and-challenge/</link>
		<comments>http://www.sharpbrains.com/blog/2008/12/12/games-for-brain-health-novelty-variety-and-challenge/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 17:24:58 +0000</pubDate>
		<dc:creator>Alvaro Fernandez</dc:creator>
		
	<dc:subject>Cognitive Neuroscience</dc:subject>
	<dc:subject>Brain Fitness Industry</dc:subject><dc:subject>Art Kramer</dc:subject><dc:subject>Arthur Kramer</dc:subject><dc:subject>brain exercise</dc:subject><dc:subject>executive</dc:subject><dc:subject>Executive Functions</dc:subject><dc:subject>gamers</dc:subject><dc:subject>Games for Health</dc:subject><dc:subject>learn new skills</dc:subject><dc:subject>Learning</dc:subject><dc:subject>mental rotation</dc:subject><dc:subject>older brains</dc:subject><dc:subject>Psychology &amp; Aging</dc:subject><dc:subject>remain healthy</dc:subject><dc:subject>remain productive</dc:subject><dc:subject>Rise of Nations</dc:subject><dc:subject>Rise of Nations Gold Edition</dc:subject><dc:subject>role playing game</dc:subject><dc:subject>Serious Games</dc:subject><dc:subject>task switching</dc:subject><dc:subject>training</dc:subject><dc:subject>video games</dc:subject><dc:subject>videogames</dc:subject><dc:subject>visual short term memory</dc:subject><dc:subject>Working memory</dc:subject>
		<guid isPermaLink="false">http://www.sharpbrains.com/blog/2008/12/12/games-for-brain-health-novelty-variety-and-challenge/</guid>
		<description><![CDATA[Landmark study just published: Basak C, et al &#34;Can training in a real-time strategy video game attenuate cognitive decline in older adults?&#34; Psychol Aging 2008; DOI: 10.1037/a0013494.
Playing computer games improves brain power of older adults, claim scientists (Telegraph)
- The team at the University of Illinois recruited 40 adults over 60 years old,    [...]]]></description>
			<content:encoded><![CDATA[<p>Landmark study just published: Basak C, et al &quot;Can training in a real-time strategy video game attenuate cognitive decline in older adults?&quot; <em>Psychol Aging</em> 2008; DOI: 10.1037/a0013494.</p>
<p><a id="u-AFQjCNG34-KFglAr6dNO1zWHSC8-5UcTgg:r-1_1279635180" href="http://news.google.com/news/url?sa=t&#038;ct=:ePkh8BM9E-LX4k0qSszMU0jLLMlLLS4WEtMScSwoyMlMTVHwSy0tyi9OzkzNS4ZaJ6jFn5uaV5KYo5BakVqUnFkMFi-HOy0J7lyoIxlQXAgAoqsasw/1-0&#038;fp=4942a9d9b65cdb3c&#038;ei=o5pCSZvoJojYgQPDzKCZCQ&#038;url=http%3A//www.telegraph.co.uk/scienceandtechnology/technology/technologyreviews/videogamereviewsandpreviews/3708754/Playing-computer-games-improves-brain-power-of-older-adults-claim-scientists.html&#038;cid=1279635180&#038;usg=AFQjCNG34-KFglAr6dNO1zWHSC8-5UcTgg">Playing computer games improves brain power of older adults, claim scientists</a> (Telegraph)</p>
<blockquote><p>- The team at the University of Illinois recruited 40 adults over 60 years old,    half of whom were asked to play a computer game called Rise of Nations, a    role-playing game in which you have to build your own empire.</p>
<p>- Game players have to build cities, feed and employ their people, maintain an    adequate military and expand their territory.</p>
<p>- Both groups were assessed before, during and after the video game training on    a variety of tests.</p>
<p>- As a group, the &quot;gamers&quot; became significantly better – and faster –    at switching between tasks as compared to the comparison group. Their    working memory, as reflected in the tests, was also significantly improved    and their reasoning ability was enhanced.</p>
<p>- (Professor Art Kramer, an author of the study published in the journal    Psychology &#038; Aging) &quot;This is one mode in which older people can stay mentally fit,    cognitively fit. I'm not suggesting, however, that it's the only thing they    should do.&quot;</p></blockquote>
<p>Professor Kramer and I discussed this study last June during our conversation <a title="Permanent Link to Art Kramer on Why We Need Walking Book Clubs" rel="bookmark" href="http://www.sharpbrains.com/blog/2008/06/25/art-kramer-on-why-we-need-walking-book-clubs/">on Why We Need Walking Book Clubs:</a></p>
<p><strong>Question (me): Tell us more about your work with cognitive training for older adults.</strong></p>
<p>Answer (Prof Kramer): We have now a study in press where we evaluate the effect of a commercially available strategy videogame on older adults’ cognition.</p>
<p>Let me first give some context. It seems clear that, as we age, our <a id="more-1663"></a>so-called crystallized abilities remain pretty stable, whereas the so-called fluid abilities decline. One particular set of fluid abilities are called executive functions, which deal with executive control, planning, dealing with ambiguity, prioritizing, multi-tasking. These skills are crucial to maintain independent living.</p>
<p>In this study, we examined whether playing strategy-based video game can train those executive functions and improve them. We showed that playing a strategy-based videogame (Rise of Nations Gold Edition) can result in not only becoming a better videogame player but it transferred to untrained executive functions. We saw a significant improvement in task switching, working memory, visual short-term memory, and mental rotation. And some, but more limited, benefits in inhibition and reasoning.</p>
<p>I can share a few details on the study: the average age was 69 years, and the experiment required around 23 hours of training time. We only included individuals who had played videogames 0 hours/ week for the last 2 years.</p>
<p><strong>That last criteria is interesting. We typically say that good “brain exercise” requires novelty, variety and challenge. So, if you take adults who are 69-years-old and haven’t played a videogame in 2 years, how do you know if the benefit comes from the particular videogame they played vs. just the value of dealing with a new and complex task?</strong></p>
<p>That’s a great question. The reality is that we don’t know, since we had a “waiting list” control group. In the future perhaps we should compare different videogames or other mentally stimulating activities against each other and see what method is the most efficient. Perhaps the National Institutes on Health may be interested in funding such research.</p>
<p><strong>In any case, your study reinforces an important point: older brains can, and do, learn new skills.</strong></p>
<p>Yes. The rate of learning by older adults may be slower, and they may benefit from more explicit instruction and technology training, but, as a society, it is a massive waste of talent not to ensure older adults remain active and productive.</p>
<p>Full interview: <a title="Permanent Link to Art Kramer on Why We Need Walking Book Clubs" rel="bookmark" href="http://www.sharpbrains.com/blog/2008/06/25/art-kramer-on-why-we-need-walking-book-clubs/">Arthur Kramer on Why We Need Walking Book Clubs</a>
</p>
<a href="http://www.sharpbrains.com/tag/art-kramer" rel="tag">Art Kramer</a>, <a href="http://www.sharpbrains.com/tag/arthur-kramer" rel="tag">Arthur Kramer</a>, <a href="http://www.sharpbrains.com/tag/brain-exercise" rel="tag">brain exercise</a>, <a href="http://www.sharpbrains.com/tag/executive" rel="tag">executive</a>, <a href="http://www.sharpbrains.com/tag/executive-functions" rel="tag">Executive Functions</a>, <a href="http://www.sharpbrains.com/tag/gamers" rel="tag">gamers</a>, <a href="http://www.sharpbrains.com/tag/games-for-health" rel="tag">Games for Health</a>, <a href="http://www.sharpbrains.com/tag/learn-new-skills" rel="tag">learn new skills</a>, <a href="http://www.sharpbrains.com/tag/learning" rel="tag">Learning</a>, <a href="http://www.sharpbrains.com/tag/mental-rotation" rel="tag">mental rotation</a>, <a href="http://www.sharpbrains.com/tag/older-brains" rel="tag">older brains</a>, <a href="http://www.sharpbrains.com/tag/psychology-%26-aging" rel="tag">Psychology & Aging</a>, <a href="http://www.sharpbrains.com/tag/remain-healthy" rel="tag">remain healthy</a>, <a href="http://www.sharpbrains.com/tag/remain-productive" rel="tag">remain productive</a>, <a href="http://www.sharpbrains.com/tag/rise-of-nations" rel="tag">Rise of Nations</a>, <a href="http://www.sharpbrains.com/tag/rise-of-nations-gold-edition" rel="tag">Rise of Nations Gold Edition</a>, <a href="http://www.sharpbrains.com/tag/role-playing-game" rel="tag">role playing game</a>, <a href="http://www.sharpbrains.com/tag/serious-games" rel="tag">Serious Games</a>, <a href="http://www.sharpbrains.com/tag/task-switching" rel="tag">task switching</a>, <a href="http://www.sharpbrains.com/tag/training" rel="tag">training</a>, <a href="http://www.sharpbrains.com/tag/video-games" rel="tag">video games</a>, <a href="http://www.sharpbrains.com/tag/videogames" rel="tag">videogames</a>, <a href="http://www.sharpbrains.com/tag/visual-short-term-memory" rel="tag">visual short term memory</a>, <a href="http://www.sharpbrains.com/tag/working-memory" rel="tag">Working memory</a>]]></content:encoded>
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		<title>Brain Training Games @ CNN</title>
		<link>http://www.sharpbrains.com/blog/2008/12/11/brain-training-games-cnn/</link>
		<comments>http://www.sharpbrains.com/blog/2008/12/11/brain-training-games-cnn/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 16:16:54 +0000</pubDate>
		<dc:creator>Alvaro Fernandez</dc:creator>
		
	<dc:subject>Health &amp; Wellness</dc:subject>
	<dc:subject>Brain Fitness Industry</dc:subject><dc:subject>Allstate</dc:subject><dc:subject>Baycrest</dc:subject><dc:subject>Brain Fitness Center</dc:subject><dc:subject>brain fitness gym</dc:subject><dc:subject>brain fitness software</dc:subject><dc:subject>Brain Training</dc:subject><dc:subject>brain training games</dc:subject><dc:subject>BrainBuilder</dc:subject><dc:subject>CNN</dc:subject><dc:subject>computerized cognitive assessments</dc:subject><dc:subject>MindFit</dc:subject><dc:subject>MyBrainTrainer</dc:subject><dc:subject>nintendo</dc:subject><dc:subject>Ontario</dc:subject><dc:subject>Posit Science</dc:subject>
		<guid isPermaLink="false">http://www.sharpbrains.com/blog/2008/12/11/brain-training-games-cnn/</guid>
		<description><![CDATA[Crisp CNN article:
Boom times for brain training games
Including my final quote &#34;[Brain fitness] is not just some fad. The market is much deeper than Nintendo.&#34;
The &#34;brain fitness center&#34; financed by Ontario is Baycrest. Companies mentioned: Mindfit, Posit Science, Nintendo, Allstate, BrainBuilder, MyBrainTrainer.
The reporter and I also discussed in depth the need for better consumer education and professional [...]]]></description>
			<content:encoded><![CDATA[<p>Crisp CNN article:</p>
<p><a href="http://www.cnn.com/2008/HEALTH/12/11/brain.training/" target="_blank">Boom times for brain training games</a></p>
<p>Including my final quote &quot;[Brain fitness] is not just some fad. The market is much deeper than Nintendo.&quot;</p>
<p>The &quot;brain fitness center&quot; financed by Ontario is Baycrest. Companies mentioned: Mindfit, Posit Science, Nintendo, Allstate, BrainBuilder, MyBrainTrainer.</p>
<p>The reporter and I also discussed in depth the need for better consumer education and professional development, so people can make informed decisions, and for cognitive assessments to serve as independent baseline, help identify priorities and measure results. Please note that our market estimates do include revenues of computerized cognitive assessments, today mostly used in clinical trials, and wthin the military and sports teams.
</p>
<a href="http://www.sharpbrains.com/tag/allstate" rel="tag">Allstate</a>, <a href="http://www.sharpbrains.com/tag/baycrest" rel="tag">Baycrest</a>, <a href="http://www.sharpbrains.com/tag/brain-fitness-center" rel="tag">Brain Fitness Center</a>, <a href="http://www.sharpbrains.com/tag/brain-fitness-gym" rel="tag">brain fitness gym</a>, <a href="http://www.sharpbrains.com/tag/brain-fitness-software" rel="tag">brain fitness software</a>, <a href="http://www.sharpbrains.com/tag/brain-training" rel="tag">Brain Training</a>, <a href="http://www.sharpbrains.com/tag/brain-training-games" rel="tag">brain training games</a>, <a href="http://www.sharpbrains.com/tag/brainbuilder" rel="tag">BrainBuilder</a>, <a href="http://www.sharpbrains.com/tag/cnn" rel="tag">CNN</a>, <a href="http://www.sharpbrains.com/tag/computerized-cognitive-assessments" rel="tag">computerized cognitive assessments</a>, <a href="http://www.sharpbrains.com/tag/mindfit" rel="tag">MindFit</a>, <a href="http://www.sharpbrains.com/tag/mybraintrainer" rel="tag">MyBrainTrainer</a>, <a href="http://www.sharpbrains.com/tag/nintendo" rel="tag">nintendo</a>, <a href="http://www.sharpbrains.com/tag/ontario" rel="tag">Ontario</a>, <a href="http://www.sharpbrains.com/tag/posit-science" rel="tag">Posit Science</a>]]></content:encoded>
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